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Sucking my dick will potentially please some god, so it has a potential of infinite reward.
What do you mean "which god", I just made it the fuck up, that doesn't mean it couldn't be true! Just think of paradise or something.
Not in my opinion: if you read the article, it clearly says that Microsoft enforcing a level of quality for dated hardware leads to devs abolishing features that the hardware series S hardware won't be able to support. They also can't decide to not support the S unless they abandon the Xbox series X as well. It leads to lower quality games for everyone, not just series S owners.
I guess that's debatable, depends on how you define what "it runs" means. PC gamers with dated hardware may be fine with playing on 1080p, while on the Xbox Microsoft might veto if it doesn't run on 1440p and 30fps. Of course weaker hardware won't run everything faster hardware can, you can't just sprinkle infinite magic optimization dust on a game, there are simply limits what's possible with weaker hardware, and once you've reached them you can't just shout "enhance" like in CSI Miami.
Yes, NATO tactics haven't been proven against a peer enemy, but I would argue neither did the Soviet tactics, this war can hardly be seen as a show of force over a "peer enemy". And NATO advisors saying "if there is a minefield, go around it" if they are continuous for many miles is naive to say the least. But my armchair general spidy sense tells me the static nature of the battlefield and allowing the creation of these minefields are both a consequence of Soviet tactics, not the other way around.
I'm not trying to attack you, merely trying to understand why it wouldn't be the same. You saying "are you saying the devs are stupid" isn't a very good explanation.
See my answer to the comment you mention.
It may be due to Microsoft demanding certain minimum configurations: at the very least minimum resolution and minimum frame rate. On PC you can always go down to 240p and/or live with 10fps in very high density scenes. Microsoft can (and will) just say "no" if they try that on the Xbox S
The article doesn't explicitly state it but heavily implies "the Xbox series S is too weak for modern titles". The optimization is necessary because it's weak as fuck. It's very much the same as optimizing for a PC, with the additional constraint that they need to artificially dial down the experience on other consoles, too, due to contract stipulations that prevents them from "giving an edge" to a competing product. The problem is not that it's different from optimizing for PC, the problem is that it's "optimizing for a PC that is in principle too weak to handle the load".
Ok eli5 how that's not the same. If you had said "the Series Shit™ is weak sauce" I would have understood. But if that's not the case, what stops the devs from turning the graphics dial all the way down to "washed out pixel mess" to accommodate the very much PC-like hardware. For which you don't have to worry about players messing with the config because you simply don't let them.
Let me preface this that I didn't read the article due to the paywall. Now my answer: Not really. Soviet doctrine is really just a Zerg rush supported by artillery, it's rather stupid in terms of tactics. Coordination between different arms is only minimal: "we bomb then you go, if you die we try to bomb from where they shot you."
NATO doctrine is to out maneuver the enemy, which is really hard to learn as many branches of your army have to closely interact with each other to raise the pressure to a maximum. Timing is key, as is fast movement. Units have to trust each other to perfectly time each action. It has to be perfectly planned. Ukraine has to learn these on the go and also didn't have the forces to keep up the pressure while preparing their counter offensive. This gave the Russians months to prepare their defenses. Ukraine doesn't have air superiority to fuck up the observers and manning of these trenches & minefields, so they try to achieve the same with cluster munitions. In principle that could work, but it works best if well coordinated: a German general visiting Ukrainian front lines a few days ago complained about bad coordination, that Ukraine shoots a salvo of artillery, effectively warning where an attack is about to happen and then takes too long to execute the follow up attack. You want the enemy to be scared and keeping their heads down while you rush their trench. That doesn't work if there are ten minutes between artillery strike and infantry attack. And the coordination to reduce this time is the hard part.
Not at all my experience, the miniscule amount of data needed for a text message goes over the shittiest of internet lines. Yes, SMS sometimes goes over a highly saturated network where data doesn't because sms just yeets your data instead of establishing a proper connection with a handshake. Though that's usually very unreliable as well. SMS is also terrible from a privacy perspective, as it is unencrypted and can be spoofed and read by anyone in between, and even read by third parties who just listen in on the wireless transmission. Look where you're posting. "Cake" pfft
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