I think the algorithms are not quite doing what you expect, on top of server delays or whatever.
The way I am set up, I start in ALL and sort by HOT. If the post start to feel too familiar I will go by active, then new.
What I feel works the best however is to subscribe to all the communities that you are interested in (don't be precious) and you will find that the subscriptions page has the content you want. It is nice, they don't get lost, or you can jump into a single community and see all they have.
The most useful way to use lemmy of course is to post content.
Godot is an incredibly mature and actively developed open source game engine. You cannot start with something better, not without weird licensing compromises or financial contracts if you make enough money your game using their engine.
https://docs.godotengine.org/en/stable/community/tutorials.html
There are plenty of resources. The structure of development is very unique, but also very intuitive, so please don't get discouraged if anything seems new.
On a personal note, I implore you to refrain from using ChatGPT and learning to program things yourself. The tutorials are very thorough, and the graphical interface is thorough and robust enough that you will probably be programming less than you think, and of course with time it gets easier. Documentation is built in and searchable. The Godot Scripting language is Python like, which is a very easy language to learn.
The only tips really is to read through all the tutorials and make as many games as you can think of. Start small and stay small. All big systems are just tiny systems strung together.
Do not worry about making your own assets, unless you are an artist already.
https://kenney.nl/assets
Lastly, have fun. You are making games after all. If you are ever feeling stuck, it can be useful to force a new perspective: https://schellgames.com/art-of-game-design/