Coelacanth

joined 2 years ago
[–] [email protected] 2 points 1 day ago* (last edited 1 day ago)

Doctor Who had the best idea for time travel stories: you can travel in time, but not change anything meaningful. Though even they broke that rule too often for my liking and had some trouble with paradoxes.

Thankfully this game seems to take more combat queues from Bioshock and Dishonored. Bloodlines combat is janky as hell, but you at least have some fun disciplines that can make short work of it. Arcanum combat is truly atrocious.

[–] [email protected] 11 points 2 days ago (1 children)

You're doing amazing work on this app.

[–] [email protected] 5 points 2 days ago (2 children)

I don't love time travel stories, it's very hard to write them without breaking everything, creating plot holes everywhere and wrecking suspension of disbelief. On the other hand....

"I've always described [Clockwork Revolution] as the love child of [Arcanum] and [Vampire: The Masquerade - Bloodlines]."

Say less! That is an absolutely glorious inspiration lineage.

[–] [email protected] 1 points 2 days ago* (last edited 2 days ago)

I mean, the statistical properties that set Voynichese apart from natural languages are very widely documented. The very low entropy is perhaps the largest issue, playing into the repetitive nature of it and creating "loops" as per this video (elaborated on in this blog post)

Even then though, we can never prove a negative. It's impossible to prove it's not a natural language, we can only demonstrate that it works in ways that are completely different from all other known languages.

[–] [email protected] 1 points 2 days ago (2 children)

showing statistical regularity in it that's of a type that wouldn't exist if it was statistical random gibberish (which many people have tried and failed to do).

I don't quite follow you here as several people have demonstrated in various ways that the Voynich manuscript text does not at all conform with random gibberish. In fact, the highly regular and peculiar (often repetitive) structures of it is part of the problem. Now, that doesn't mean it contains meaningful information, or indeed that it is a language at all. In fact those rigid and repetitive structures that distinguish it from random noise also make it incompatible with known natural human languages.

It could (and most likely is) simply be highly structured, deliberate and constrained nonsense, devised by a semi-random process following a complex algorithm. This doesn't preclude the possibility that the semi-random part somehow hides encoded information, though with the number of distinguished codebreakers who have had a crack at it I am skeptical. It would also be a highly sophisticated form of cryptography for 15th century Europe.

  1. Ah damn it I'll fix the link

  2. Isn't 90s web design just the absolute pinnacle?

[–] [email protected] 3 points 2 days ago* (last edited 2 days ago) (4 children)

I don't believe Voynichese is any known or unknown natural language, and even unusual Romanisation wouldn't explain the peculiarities of the manuscript text. In my opinion, there are only two likely scenarios:

1) Voynichese is an unknown constructed language

2) Voynichese is highly structured gibberish, created systematically and with great care to mimic the behaviour of real language.

Even if the second is correct, it would be a remarkable achievement for some early 15th century scribes. The amount of linguistic awareness required to create this language-looking gibberish is impressive in itself.

You might be interested in this paper

[–] [email protected] 4 points 2 days ago* (last edited 2 days ago)

Only just started Pentiment. And by that I mean I got through the background selection, and I'm now trying to decide if I'm happy with my choices or want to go with something else. The game looks really good so far, I've heard good things and I'm excited to see how it plays out.

[–] [email protected] 5 points 2 days ago (1 children)

FromSoft reported sales of Elden Ring increased by over 200% following its GOTY win, if I remember right. It definitely has an impact. I can't imagine it's irrelevant in terms of attracting or keeping talent either, and it probably would help maintaining creative integrity and sticking to your vision in talks with investors.

[–] [email protected] 3 points 2 days ago

It's still completely up in the air, and as I said above: paradoxical. Voynichese doesn't behave like any known language, and has several problems besides just entropy. On the other hand it obeys Zipf's Law, and topic analysis indicates the content of the writing varies with the subject matter of the pages, like a real language would.

[–] [email protected] 3 points 2 days ago (1 children)

I have a very hard time seeing any of those competing with either Clair Obscur or Death Stranding 2, apart from maybe Silksong (if it actually ever does come out). But even then I'm not sold.

Mina the Hollower will probably duke it out with Blue Prince for the indie game of the year.

[–] [email protected] 5 points 2 days ago (9 children)

So it's this versus Expedition 33 for GOTY then? I feel for Sandfall, that's some unfortunate timing if they end up upstaged by Kojima.

[–] [email protected] 2 points 3 days ago

I think both Great Pyrenees and Kangal Shepherds are used already to defend livestock against wolves (and other predators).

 

I know these are always terrible, but this strikes me as particularly bad. Yuki driving the wheels off that car and getting screwed by his team is definitely a solid 7 👍

 

Seems to occur until app is restarted. If I use search, then to back to my home feed, open a post and then swipe to go back my keyboard still pops up.

13
Deadlock 03-16-2025 Update (forums.playdeadlock.com)
 
  • Neutral bounty increased by 5%
  • Sinner's Sacrifice initial spawn time reduced from 10 min to 8 min (respawn rate is still 5 min)
  • Fixed a bug with Neutral bounty later in the game being reduced by more than the initial intended -15% (this fix was released yesterday)
  • Restorative Locket: No longer grants +10% Spirit Resist
  • Divine Barrier: Shields reduced from 260 to 230
 

I used to go to BrrrakeF1 (an ex race engineer for Red Bull), and would listen to the Engine Braking podcast for my F1 analysis fix in podcast form because of him. It's been over a year since he's quit content creation by now though, and I'm feeling the void still.

Does anyone else know of a podcast with good technical knowledge? KYLE ENGINEERS is always good for aero analysis at the start of a season, but ideally I want something more regular than that.

 

cross-posted from: https://feddit.nu/post/8606907

Amazing interview in 3 parts with one of not only the prominent writers behind the game, but one of the co-creators of the setting through years of tabletop sessions and world building. Amazing insights into the game, the development and the lore - an absolute must watch for anyone obsessed with Disco Elysium.

Part 2

Part 3

 

Amazing interview in 3 parts with one of not only the prominent writers behind the game, but one of the co-creators of the setting through years of tabletop sessions and world building. Amazing insights into the game, the development and the lore - an absolute must watch for anyone obsessed with Disco Elysium.

Part 2

Part 3

 

The beautiful game.

 

As an early contributor to Disco Elysium, as well as a member of Kurvitz's tabletop sessions over the years, Martin Luiga discusses Elysium, as well as touches on his relationships with Robert and Argo Tuulik and more. He also confirms he, Robert, Alex Rostov and Helen Hindpere are in fact working on something for Red Info.

Worth listen!

 

This one has Argo Tuulik and Lenval Brown involved, which lends some serious credibility to the project in my eyes. Tuulik was one of the prominent writers of Disco Elysium, as well as one of the settings' co-creators as one of the players in Kurvitz's tabletop RPG sessions.

 

Pictured in this graph: what xG does to a motherfucker.

I thought this graph was super interesting as it is a near-perfect illustration of when data analytics and advanced statistics started to enter into football (2014-2016) and some of the effects it's had on the game.

EDIT: Forgot to paste a link to the complete article.

 

Post the match IDs of any games where you thought matchmaking was poor into the linked thread in order to help tune the algorithm.

DISCLAIMER: The past 24h (Oct 3-4th) have had extra poor matchmaking due to a bug, so omit any IDs from that time frame.

 

It's very sad to see one of the most high-effort Dota content creators stop. I completely sympathise with their reasons, but I will sorely miss their videos as there were so many heroes I wish they'd gotten to do videos about.

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