Låter rimligt. Som tur är har jag inget intresse för Nintendos produkter eftersom jag tycker det är ett osmakligt företag, men beklagligt likväl att den typen av överprissättning tillåts ske.
Coelacanth
Doctor Who had the best idea for time travel stories: you can travel in time, but not change anything meaningful. Though even they broke that rule too often for my liking and had some trouble with paradoxes.
Thankfully this game seems to take more combat queues from Bioshock and Dishonored. Bloodlines combat is janky as hell, but you at least have some fun disciplines that can make short work of it. Arcanum combat is truly atrocious.
I don't love time travel stories, it's very hard to write them without breaking everything, creating plot holes everywhere and wrecking suspension of disbelief. On the other hand....
"I've always described [Clockwork Revolution] as the love child of [Arcanum] and [Vampire: The Masquerade - Bloodlines]."
Say less! That is an absolutely glorious inspiration lineage.
I mean, what else can he do at this point? Try to climb out himself? That sounds way riskier than waiting for the rescue team.