In its current state, it's mainly a tool for developers to be able to build prototypes or experiments quickly. From a user perspective, there isn't enough yet. We'll need more apps before it's useful for end-users. I want to improve the core functionality before I build more apps: I already have to maintain about 2 dozen apps and I'd rather spend my time on building a better platform for now.
ByteWelder
joined 8 months ago
Framework laptops solve this by having physical switches for the camera and microphone at the top of edge of the screen. Can’t get safer than that except for physical removal.
If you just want CAD without CAM then the free variant of OnShape is amazing.
For me, it’s the feature discovery that’s massively lacking. Last week I wanted to scale the selected area. Had to search for it online. The UX is the least intuitive one of all drawing software I’ve used.
There is indeed no way to create new virtual memory mappings. When a binary is loaded, it's manually mapped into IRAM (instruction RAM).
The target audience for things like Lilygo T-Deck is probably the more technical side of the Flipper Zero audience. I can see how it could also become an end-user device (like Flipper Zero is to many people), but we'll need more apps for that.
And sure, you could use a Raspberry Pi, but part of the fun/challenge of this project is that it hasn't been done for ESP32 before (as far as I'm aware). Some differences: a Raspberry Pi draws more power, costs more, and generally doesn't boot in under 2 seconds. I'm also not aware of compact Pi-based handhelds like the Lilygo T-Deck is to my project. edit: There's the uConsole, but it's twice the price, likely has 6+ months delivery time, is much larger, and weighs much more.