BurgerBaron

joined 2 weeks ago
MODERATOR OF
[–] [email protected] 5 points 16 hours ago

I see that and say "nought to three" in Ashens voice every time.

[–] [email protected] 5 points 18 hours ago (1 children)

Ace covered it well enough, and I think you can find their "shelf life" using the math Hawking came up with to predict when a certain mass black hole will be fully evaporated. How accurately I'm not sure.

The actual form of the radiation emmited back into space from evaporation depends on the mass IIRC. So stellar to supermassive would show up as photons and neutrinos. As they shrink they get hotter for some reason (I'm just a layperson too) and then could emit stuff like electrons, muons, etc. Evaporation also accelerates as the black hole mass shrinks.

Not sure what happens when the black hole reaches the mass of something that's not a black hole like a Neutron Star. Does the black hole singularity explode? Don't know. That's one idea vs just shrinking until it winks out of existence.

[–] [email protected] 8 points 18 hours ago

Gods of Egypt is tone deaf CGI bloated slop and I fucking love it. Just a fun movie for me.

I know it's utter garbage to most, not even fun bad. I'm just a total sucker for fantasy derived from Egyptian gods/lore no matter how cheesy.

$140 million budget and just barely made it back at $150.6 million.

[–] [email protected] 2 points 20 hours ago (1 children)

Use Brave which is owned by a disgraced ex-Mozilla employee kicked out because he's MAGA?

[–] [email protected] 9 points 20 hours ago

Pretty shit article. Fails to explain why we need more than 1 million while attempting to do so, but whatever. Good to have some official support.

[–] [email protected] 3 points 1 day ago

I think we're too small a population for any nefarious motivated interests yet.

[–] [email protected] 2 points 1 day ago

Good time to start with reTHAWed if you're into online play since these new games started coming out.

I'd like a new game instead of remakes with more new/younger pro skaters than old, but just reusing this game engine from 3+4 here instead of going overboard with graphics.

[–] [email protected] 2 points 1 day ago

Lower end of Earth being in the habitatal zone being just 1 billion years left. Our consumption of the easy to reach resources before them arriving to the scene, I think you're likely right.

Upper estimates are ~3 billion for habital zone, and Red Giant phase being ~5 billion years from now for factoid funsies.

[–] [email protected] 22 points 1 day ago (2 children)

I don't think Trump grew up hearing The Boy Who Cried Wolf.

[–] [email protected] 4 points 1 day ago

I couldn't because really bad astigmatism, but after ICL surgery I could. Magic Eye is really cool, binged the greatest hits after I found out I could see them.

 

ares v145 has now been released.

This release contains hefty improvements to a number of ares components. Highlights include Real Time Clock support for the Game Boy Advance, improvements to the experimental PlayStation core, Sega SC-3000 support, important fixes to the Game Boy Color, as well as core improvements to the ares application itself that should improve performance and responsiveness.

Since v144, 8 contributors have created 90 commits to the ares codebase.

As always, if you wish to see the full changelog in a per-commit format along with their authors, you can do so on GitHub: https://github.com/ares-emulator/ares/compare/v144...v145

 
    865add0 - Adjust throttle limit 450 -> 1000 [rkitover]  
    20db988 - Add dark mode support [andyvand]  
    fac5d56 - build: use vcpkg host pkgconf when cross compiling [rkitover]  
    5702bc5 - build: fix x64-mingw-static for MSYS2 CLANG64 [rkitover]  
    5745ed3 - Use external libwebp and use built pcre2 [andyvand]  
    5f866f8 - Revert beeping fix and fix again the previous way [andyvand]  
    8002f91 - Fix save dialog [andyvand]  
    cc2bda6 - build: inst host deps for bins only if not [rkitover]  
    d7c6eb8 - Fix MinGW FFMpeg [andyvand]  
    43a6a90 - Fix FFMPEG for macOS [andyvand]  
    54f56fc - Fix libx265 build for macOS [andyvand]  
    31cfe30 - Fix MinGW compile with title of DX9 window [andyvand]  
    2c17201 - Separate window for SDL direct3d9 with background input [andyvand]  
    6f5c785 - build: add x264+x265 for ffmpeg for macOS [rkitover]  
    05d1818 - build: rm FindFFmpeg for distro ver, fix x264/x265 [rkitover]  
    856abf8 - build: add option VCPKG_BINARY_PACKAGES [rkitover]  
    e8d4ada - build: always use pwsh vcpkg-list [rkitover]  
    50aa85d - build: update vcpkg ports list, drop gettext [rkitover]  
    ce7aa3f - Fix FAudio crash on Windows debug [andyvand]  
    4ba7796 - Fix FAudio crash on MSVC [andyvand]  
    83707cf - Fix Direct3D9 [andyvand]  
    b82e7a3 - Update wxvbam.rc [andyvand]  
    f0a30d4 - build: fix installing host build dep bin pkgs [rkitover]  
    70d6a1a - Make Sparkle framework optional [andyvand]  
    77f49ac - Clean up WinSparkle code [andyvand]  
    e40c1e7 - Update macOS Sparkle [andyvand]  
    8579e19 - Check for kInputBufSize [andyvand]  
    e64a8b6 - Update 7z_C to 2409 and update extractor [andyvand]  
    c31499c - Fix winsparkle dependency and update win32-deps to latest push [andyvand]  
    41895ee - Add option not to update vcpkg builds [andyvand]  
    05f2cb7 - Fix auto updates [andyvand]  
    61be54d - build: avoid using VS vcpkg with elevation [rkitover]  
    5e2e2ab - Add MinGW WinSparkle support [andyvand]  
    2c2ee70 - build: minor improvements to the Mac builder [rkitover]  
    3c048f1 - Add alert sound on macOS fix [andyvand]  
    830c8cc - Add x264 and x265 to ffmpeg [andyvand]  
    8ced18c - build: make OpenAL-Soft optional again [rkitover]  
    31ce5d1 - CoreAudio fix [andyvand]  
    ac0dc48 - Fix SDL3 detection [andyvand]  
    5b9a26b - build: make some minor CMake improvements [rkitover]  
    9712c42 - build: make some minor fixes to Mac builder [rkitover]  
    12f2d88 - Update versions on macOS build script [andyvand]  
    79d3453 - Implement CoreAudio driver [andyvand]  
    34e4694 - build: generalize linking openal-soft to libfmt [rkitover]  
    5529797 - Set directory path for generic file dialog [andyvand]  
    bd0a59c - ci: fix shell syntax for Ubuntu runner [rkitover]  
    d2762a9 - ci: add libsdl3-dev for Ubuntu runner [rkitover]  
    1c436f2 - Add MSVC secure library functions [andyvand]  
    8f47df2 - Add entitlements file for sandboxing [andyvand]  
    db5c890 - Add option for generic file dialogs [andyvand]  
    7dbad8e - translations: transifex pull [rkitover]  
    d3da049 - Update nixpkgs for SDL3 [andyvand]  
    ef46bb7 - build: in installdeps for SUSE s/libSDL3/SDL3/ [rkitover]  
    a3b92a3 - build: update installdeps to SDL3 [rkitover]  
    2f92dd7 - Add MSVC 2022 libretro support [andyvand]  
    07c7bb4 - Fix AVCodec deprecations and fix warnings [andyvand]  
    ed013bd - Fix SFML deprecations and fix SFML warnings [andyvand]  
    116af5c - build: replace sdl2 vcpkg port with sdl3 [rkitover]  
    1788b36 - build: default ENABLE_SDL3=ON in CMake [rkitover]  
    0820ba5 - BUILDER: Updated core.sh source packages required to build vba-m [zachbacon]  
    f975809 - Update to SDL3 APIs, fix bpps, add SDL audio/video, add Metal video, fix Quartz drawing [andyvand]  
    18c3c3b - build: fix link error on MSVC for SFML port [andyvand]  
    0aecfb5 - build: make minor improvements to the Mac builder [rkitover]  
    dae4397 - build: lower bundled SFML C++17 to C++14 [rkitover]  
    4cf6ccc - build: bundle SFML 3.x sys/network in third_party [rkitover]  
    9e724ea - build: support building ARM64 binary for Mac [rkitover]  
    eb26ec2 - Enable Hide Status Bar in UI Settings for macOS [rkitover]  
    6a9eeea - core.sh Switched to github source for nasm [zachbacon]  
    9f62858 - initialize sound_buffer_len_ to silence a warning. [danialhorton]  
    e5ad7b3 - build: find_package(nanosvg) w/ vcpkg [rkitover]  
    94752f8 - [FAudio]Correct the behavior of device_changed check [danialhorton]  
    8936fea - build: add libtiff to Nix derivation [rkitover]  
    f93a32a - build: add libtiff to brews on macOS [rkitover]  
    3fa850c - build: capitalize ARCH_NAME in CMake [rkitover]  
    364776b - build: s/-Ofast/-O3 -ffast-math/ [rkitover]  
    6139428 - translations: remove dup Chinese translations [rkitover]  
    29e85e5 - build: update Link SFML usage to SFML 3.x APIs [rkitover]  
    e228394 - [Input] Process key down event for some controls [steelskin]  
    3fdc30f - Mark wxEVT_KEY_DOWN as processed in wxvbamApp (#1424) [Steelskin]  
    2de7efd - Reallocate GBA ROM to the new size(#1422) [danialhorton]  
    e4f17d3 - [Sound] Set volume on game startup (#1410) [Steelskin]  
    2ab707c - build: update default.nix [rkitover]  
    4dba928 - build: update installdeps for OpenSUSE [rkitover]  
    44aa859 - build: add cmake var and cpp macro for XP builds [rkitover]  
    5a2d3a6 - build: set arch to pentium3 not -mmx for XP builds [rkitover]  
    d6b939c - Set developer id/component type in metainfo.xml [116445585+PunkPangolin]  
    c6da07f - build: link avrt for OpenAL on WIN32 [rkitover]  
    94979ef - build: initialize GTest submodule in CMake [rkitover]  
    dcb9ccc - [gtest] Use googletest as a submodule (#1373) [Steelskin]  
    a8ec85d - [GB] Add support for per-game overrides (#1370) [Steelskin]  
    9d20ce9 - [Input] Reset keyboard tracking on focus loss (#1357) [Steelskin]  
    cdfd37f - build: rename dependencies submodule -> win32-deps [rkitover]  
    4f8d0a8 - build: update harfbuzz for macOS builder [rkitover]  
    b22e9fb - Ignore illegal opcodes used by Wii U VC (#1351) [Steelskin]  
    7fa9053 - Disable open menu tracking outside of Windows (#1350) [Steelskin]  
    e1c2ecc - [dialogs] Display all controls in AccelConfig on Mac (#1349) [Steelskin]  
    4c450ab - build: fix linking FAudio statically on MINGW [rkitover]  
    d5e1a1f - [GB] Properly set OPRI on startup [steelskin]  
    821b917 - build: do not use debug libs for RelWithDebInfo [rkitover]  
    9031103 - build: fix linking non-debug pcre for debug wx [rkitover]  
 

Plus: How's that GameCube emulation on the new console, anyway?

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