Which is weird they're STILL having these problems, anyway. If you watch any of those making of Halo docs, it comes across like it was a fluke those games ever got released in one piece. Every time.
Bronzebeard
The fractured but whole.
Weren't those already remastered?
That's a very different privilege, one that is in direct contradiction to the consumer's right to repair
Article is out of date: California was upgraded to 4th largest economy recently.
You can get them to spit out a list of name suggestions that follow a theme pretty easily. Modify them as you see fit.
This is where I point out that being able to retain the context of the conversation is helpful. I specified AAA titles. There being thousands of indie games of varying quality out there doesn't change the fact that AAA games are taking years to release, there's been a huge amount of publisher consolidation which always leads to studio closures, and them pushing these remakes/remasters is only adding to the staleness facing AAA
And your entire second paragraph is completely irrelevant to my point.
Given that NEW games are taking longer and longer to make. Remakes coming out at the same rate as always is a problem.
It's all they do now. Copy paste Sequels and remasters.
Turns out some people want new exciting experiences and are such of the repetition. The industry focusing on these means less new stuff in an already barren wasteland of interesting games.
This is my fear. It's already bad enough. AAA has been yeah for years now.
They'd need Access to the suspect's printer, to print more copies for comparison in order to tell, though, from how the article describes it.
Similar to how they match bullets to the gun that fired it. It's not like it prints a serial number QR code on it or anything