Bezier

joined 2 years ago
MODERATOR OF
[–] Bezier@suppo.fi 12 points 2 months ago (3 children)

An execution is bad, but a lengthy botched one is worse.

[–] Bezier@suppo.fi 3 points 2 months ago

Bendgate again?

[–] Bezier@suppo.fi 4 points 2 months ago

Need compatibility with legacy stuff, but also security?

[–] Bezier@suppo.fi 8 points 2 months ago

I'm also getting the less moden thing, but to me it's ios 7.

[–] Bezier@suppo.fi 8 points 2 months ago (2 children)

Inhaling a cigarette sounds very unpleasant.

[–] Bezier@suppo.fi 9 points 2 months ago

Thing bummed a free ride and the ticket inspector does nothing

[–] Bezier@suppo.fi 1 points 2 months ago (5 children)

The article states it got review bombed (but not what for). Dishonest negative score kinda throws out legitimacy of the whole thing, making it a bit less bad. I feel for the desperate dev, but I guess I still agree with you.

[–] Bezier@suppo.fi 2 points 2 months ago (2 children)

Why did they get review bombed?

[–] Bezier@suppo.fi 3 points 2 months ago

From the comment you replied to:

I'll believe it existed on prior consoles, but it should've been called out back then too.

[–] Bezier@suppo.fi 1 points 2 months ago (1 children)

Did you edit it or was it really like that when I replied?

 
 
 

Clouds are lovely and fluffy and rather difficult to make.In this video I attempt to create clouds from code in the Unity game engine.

 

Explored a few of the latest techniques in procedural cloud rendering used in Horizon: Zero Dawn and the FrostBite engine.

 

Rigging is the key to making a 3D character ready to animate, but everyone finds it so intimidating. Even I was afraid of it at first. But now I find it beautiful, so I want to show you how it works!

 

Community for technical art - shaders, modeling, rigging, etc.

Links:

I know I created two new communities almost in a row, but this is a cool topic.

 

Let's dive into Super Mario Galaxy 2, and explore how a small team at Nintendo pushed simple developer techniques to their limits to make something that still looks good today.

 

Level of detail and imposters are effective optimizations that work for reasons you may not fully understand. Let's explore why, from a hardware perspective, these work.

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