The article states it got review bombed (but not what for). Dishonest negative score kinda throws out legitimacy of the whole thing, making it a bit less bad. I feel for the desperate dev, but I guess I still agree with you.
Rigging is the key to making a 3D character ready to animate, but everyone finds it so intimidating. Even I was afraid of it at first. But now I find it beautiful, so I want to show you how it works!
Let's dive into Super Mario Galaxy 2, and explore how a small team at Nintendo pushed simple developer techniques to their limits to make something that still looks good today.
Level of detail and imposters are effective optimizations that work for reasons you may not fully understand. Let's explore why, from a hardware perspective, these work.
An execution is bad, but a lengthy botched one is worse.