Ah, I knew it. :) The way these "tableau" are created is just me experimenting and trying stuff. And as I'm not a visual artist, the result tend to be all over the place. Thanks a lot for the input.
AlphOns
I consider Pentiment a masterpiece, so I'm a bit uncomfortable comparing my games to it :) :) I hope you like it despite that. :)
Thanks, it's nice to hear! The games are very much in the vein of early Fighting Fantasy or Lone Wolf when it comes to the number of endings... namely, that there is only one "true" good ending that means the player completed the book.
In Greymarsh there is a cosmetic choice about taking over the rule or leave the city, but that hardly counts.
In some other aspects, the decision branching is decidedly NOT old school, however: for example, one can revisit previous locations on a map, and there are save points. Even with these modern conveniences in place, some reviewers have pointed out the "punishing" nature of Greymarsh in particular. Fine-tuning difficulty is not easy!
I'm very glad to hear that it works on the Steam deck. Thanks a lot for trying out the game, and for the report!
I'm happy you liked it! Thanks for the feedback.
I'll make sure to look here regularly!
Thank you so much! If the game performs okay on the Steamdeck I'd love to hear about it, btw.
Thanks for the feedback! I admit to being a bit nervous about the self-promotion aspect of it.
Could you tell me what use to be the most common issues? If it is about misaligned screen dimensions than I think you're good, as there are robust margins on the sides (here's a screenshot):
I'm delighted to hear it!
Thanks for the encouragement! BTW I really like your user name: "you are dust".