It’s there! Right on top of the Root boxes :)
I love Brian Boru, but I’m still not very good at it! The drafting feels like it has a pretty high skill ceiling.
Got to play Barrage and Aegean Sea last night.
Barrage is my favorite Luciani design so far, by a long shot, compared to Darnwin’s Journey and Golem. I didn’t actually do that well, but I’m itching to play again.
Aegean Sea is very different from the other Carl Chudyk games I’ve played. The cards tend to be pretty restrictive in what they do and need, so there are often cards in hand that you can’t play. This means the gameplay leans more heavily on tactical play from turn to turn, blocking opponents where possible and figuring out what the best move you can perform with a given hand of cards. Still feels very deep in terms of learning how best to leverage your unique faction and how to control the pace of the game.
The only one I’m aware of is a Kickstarter solution called LaxRax (https://www.kickstarter.com/projects/cloudpunchergames/lax-rax-the-board-game-shelf-insert-for-ikea-kallax)
The biggest gap I see in your picture above is Robotrick!
Absolutely awesome game for exactly 3 players, where a 4th robot player follows a card of instructions. The scoring is built off of what cards you win from the robot, or what cards the robot wins off of you, but with fairly “standard” rules for following, trump, etc.
It’s just brilliant, and always the game I suggest if we have 3 people and are looking for a filler card game.