Exec 1: We need to get our viewership numbers up! Advertisers are complaining about the price with our numbers so low. Exec 2: What if we just always show the ads, then everyone sees them! Exec 1: Great idea, it is good we are so smart.
Adalast
I picked up Monster Train 2 and I am so happy with it.
At what point in the purchase cycle is it known that they won't? Because the right reserved in a EULA is not a guarantee of occurrence, so how does one make a decision when or when not to purchase?
Also, when single player games are being forced to be always online and are being affected, there is a real problem. If there is no valid tangible benefit to the player for a game to be online, and require the online component to play the game, it should be illegal.
Yeah, those aren't athiests, they are assholes. Anyone who prosthelytizes is an asshole. Period.
I know I could find examples, but I am exhausted after coding all day on one thorny problem, so I am just going to make educated guesses from what I know of US history. I would bet that the Statue of Liberty and Mount Rushmore received National Landmark status before the general 50 year mark. I would hazard that the presidential monuments on DC did as well.
That said, this was an exercise in examples of things that need to be protected as part of history. Works of art have a much lower bar than national landmarks for this. Games that are transformative or innovative in a way that we still feel today, or games that are massive parts of the cultural zeitgeist for a period definitely deserve preservation. Rogue, Dark Souls, Final Fantasy, Final Fantasy VII, Super Mario Brothers, Zork, etc. The reason this is such a big deal is that it might be hard to measure in a moment what is or is not going to have that long reaching impact. Imagine you are an art historian in 30 years and you are doing a paper on the growth and history of game mechanics. How are you going to research that. If you were doing one on painting and how techniques grow over time, you go look at the paintings, study them. The game paper will have no source material to study to draw new conclusions or find previously unnoticed connections if 70+% of the source media disappears in the next 10 years.
In this case, it is a prohibition on sunsetting a game without providing the means for purchasers to continue playing without your support. They are taking an action in their sunsetting decision, this is a prohibition on one choice made in that process.
But people are forced by circumstances to agree. I have to use Slack for my job. I cannot keep my job if I do not agree, thus, I am forced to agree.
This is what I mean by the current definitions are no longer sufficient to cover the modern world.
The general minimum for a National Landmark is 50 years. This would make any game released prior to 1975 eligible. That is a good chunk of games. That said, protecting works of art are usually much shorter terms. Works of art can be justified to be protected almost immediately depending on the artist and work.
And by what mechanism would it have affected sales of the sequel? Historically, and demonstrably, greater access to a game increases the sales of sequels. Why do you think developers put games in a series on sale when a new game in a series is coming out? I would definitely argue that having released the server hosting code for The Crew to allow people to host private servers would have potentially added to The Crew 2 sales. Also, if they release the server code, but not the game code, they could continue the sales of the game on storefronts at a reduced price having it marked that it will no longer receive updates and still made even more money from those sales. I would definitely prefer if they just release the whole game, but either would have worked.
I don't really see it as an entirely separate topic. It is still an abuse of rights. In this case, it is an abuse of ownership. If I make a purchase of a good, I should own that good. If the company later decides that they no longer want to support the services which support that purchase, they should be required to provide the opportunity that all purchased goods remain valid and operational. If we take a different good as a stand in, cars, a manufacturer may eventually decide to stop supporting a vehicle, but they do have to sell the component rights to aftermarket manufacturers (or at least make good faith attempts) when they drop support so people who own those vehicles have the chance to maintain and use them. I see this as no different than that. Their dropping of support means that products purchased are removed from use or function without the owner's consent.
And I know you are going to say "well the EULA says you don't own it and you agreed to it" which is precicely the problem we are arguing. Purchase should mean ownership and forcing people to agree to whatever you want is wrong. Legislation is required because no company will protect the rights of customers, that is the duty of legal systems.
What does releasing the code have to do with development decisions? I am a developer and this sentiment really confused me, so please elucidate.
I have no idea, but I am guessing the religious right pays handsomely for anything "scientific" which supports their absolutely asinine beliefs.