Hey Dungeoneers,
v3.1.1 released a few days ago, containing a somewhat small amount of followup tweaks to v3.1.0. The most notable changes are some visual tweaks to the Warrior's splash art in response to feedback, and some performance improvements for users on modern iPhones.
Here's a full list of changes:
Followup Warrior Tweaks
Gameplay-wise the Warrior is doing well after his mini-rework. I will likely make some changes in v3.2 but for now I'm just making one buff to an early talent:
- Hearty Meal HP threshold increased to 33% from 30%, healing increased to 4/6 at +1/+2 from 3/5 at +1/+2.
There are also some tweaks to the Warrior's new splash in response to feedback:
- Significantly brightened the broken seal so that new details are easier to see
- Added back in scarring and some muscle definition to the Warrior's arms
- Deepened shadowing along the Warrior's figure
- Added various small details to make the armor appear more worn and the Warrior more rugged
Misc. Changes
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Switched Shattered's rendering backend on iOS to use Metal (new) instead of OpenGL (legacy). This should result in better performance and higher frame rates on supported devices.
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Enemies and items can no longer spawn on top of plants generated by garden rooms
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Added a new language: Traditional Chinese!
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Renamed Chinese language to Simplified Chinese
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Updated translations and translator credits
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Increased the HP threshold for status pane blinking red to 33% from 30%, for consistency with hearty meal change.
Bugfixes
Fixed the following bugs:
Caused By v3.1:
- Incorrect landmark entries for beacon of returning
Existed Prior to v3.1:
- Thrown weapons sticking to broken crystal guardians
- Ebony mimics always appearing hidden after ankh revive
- Various issues with how the game handles animation logic at very low framerates
- Haptics not working properly on more modern iOS devices
- Website links not working on modern iOS versions
- Indonesian language not working on desktop platforms
Would you prefer for necromancers to teleport the skeletons whenever they can't reach you, essentially forcing you to deal with the skeleton's attacks in all cases?