I own baldurs gate 3. But if im honest games with that much choice tend to make me feel overwhelmed since I don't want to miss anything or ruin anything down the road.
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I feel like that in most games but not in BG3. I do still reload sometimes if I fail a check, but BG3 makes failures fun! It's rather rare that you're actually locked out of something, and often times a failure leads to interesting outcomes.
I'm sure there is also a lot that I'm missing and don't know about, so there's no sense of FOMO. I really do appreciate that the game doesn't many things. There's no tracking that you're attained 45 of 53 powers, or 237 of 245 hidden biscuits, or that you're missing that last upgrade point to unlock something cool. I also haven't come across any annoying skill quests where you have to take down 14 enemies in 12 seconds while hopping on one leg.
Larian has done a great job of writing interesting content for pretty much every outcome, and it's one of the few games that I feel I will want to replay to see a different side of things. There's a whole quest line in act 1 that you can only get if you fail a random check. I found that pretty novel.
I rarely replay games, but this is one I fully intend to replay with a different/bigger party (currently playing with one friend, but I'm gonna get two more to buy the game for the next run), a different class (currently playing cleric, thinking about barbarian or bard) and on the highest difficulty.
I think you technically miss quite a lot of content as some choices make other things impossible to pursue. I also take it as it comes, by that I mean I don't reload save states because I failed a dice throw or made mistakes.
I can highly recommend this one :)
I am trying to get back to just enjoying games more. I dont know when I went from enjoying the ride to being so competitive in wanting to unlock and complete everything I can for everything. It used to be there to a certain extent when I was younger but I think my playing WoW with raiding and everything got me locked into this completions, min/max mindset. Which is fine for some things but tiring when it ends up being the mindset for everything I play.
It's not about unlocking everything for me. Even with a second playthrough you're probably far from seeing everything. Sure, the main storyline somewhat repeats itself, but there are multiple companion side stories and all kinds of other stuff you can stumble upon by accident that you then incorporate into your playthrough.
This is probably one of the best games for you to just enjoy, because you can still continue when failing something (unless your party is completely wiped, but fights aren't really that hard in easy and normal difficulties). It's a pretty personalized experience.
I’m the same and I studied every nook and cranny during my first playthrough because FOMO was real. Guess what, I still missed enough things to make a second run no less entertaining―especially if you play a polar opposite of your original character. This game accommodates to pretty much every stupid decision you can throw at it and it's amazing.
I'm usually the same way with open world games like The Witcher, GTA, RDR, etc, but BG3 puts the story enough on the rails to keep me focused while still letting me make critical choices and enough freedom to explore so it feels amazing when I find little secrets or Easter eggs.
My buddy has played through it twice with 40 hour runs each.
I'm still on my first playthrough at about 70 hours and close to wrapping up act 3.
If by "geometry stretching" they mean polygons being rendered all over the place, that being fixed means Vulkan should be the better choice in most cases now.
I hope they optimize performance in act 3 though. The amount of NPCs and stuff going on in the world causes severe frame drops, even with my 7950X3D.
Have you tried setting the process priority to high? (Task Manager -> Details -> Right click BG3 -> Det priority to high). This got me a relatively smooth experience.
I wouldn't do this anymore if you're on windows. They defaulted task manager to normal priority now (used to default to high). So if you set any task to high priority and it freezes/locks, you're going to have no hope of getting task manager open.
At least if they're both normal priority, there's a chance for the OS to give some CPU time to task manager to open.
Oh really? That seems like a weird move.. I've at least kept it in the background, on a separate screen, at all times (though I'm not sure how much that would help..) But I'd probably use this anyway to get rid off the worst lag, it seems to be the most consistent way to do it.
https://youtu.be/1YGD94lSor8?t=175
It is a weird move. The original developer of Task Manager doesn't understand why they changed it. His best guess is that the high priority on task manager hurts benchmarks or something.
Here is an alternative Piped link(s):
https://piped.video/1YGD94lSor8?t=175
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