this post was submitted on 13 Jul 2025
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[–] [email protected] 18 points 13 hours ago (2 children)

I'm sorry, but this is simply inaccurate and I cannot abide by such historical revisionism. None of the "Classic"-era PS1 Lara Croft games had jiggle physics. They couldn't even give her in-game model her iconic braid in the first game, what makes you think they could waste extra processing power on her gazongas

Over the years I've heard several FAKE gamers make references to Tomb Raider's supposedly outrageous jiggle physics and it always annoys me. Lara Croft's sexualisation was mostly confined to cringy 90s video game marketing. The "Legend" era did feature physics on her chest but it was pretty understated compared to the sort of extreme jello action you saw in basically every Japanese game, but this was also after Lara's peak popularity and international sex symbol status had faded

[–] [email protected] 9 points 12 hours ago
[–] [email protected] 6 points 12 hours ago* (last edited 12 hours ago) (1 children)

I feel like the presence of jiggle physics in 90s and even 2000s games has been exaggerated a ton. It was just too computationally expensive to be viable up until the 7th or possibly even 8th Gen consoles, so they were only really present in games that specifically used them as a differentiator to attract horny dudes like BloodRayne, DoA or Rumble Roses.

It didn't really show up outside of horny cash grab type games for gooners til the 2010s. (Arguably, the inclusion maybe even makes a game into a horny cash grab.)

[–] [email protected] 10 points 12 hours ago* (last edited 12 hours ago) (1 children)

No, they were very prevalent from sixth gen onwards. Every fighting game, not just DOA, had almost DOA-level jiggle physics but they were in a bunch of other games too

To illustrate the horniness levels of game developers in this era, during the making of the RE1 remake for the GameCube, the devs held a meeting to decide on the colour of Jill Valentine's panties on one of her alternate costumes since many of the game's pre-rendered camera angles had been specifically chosen to allow for upskirts. Shinji Mikami caught wind of this and made them change all of the camera angles. Jill still has ridiculous jiggle physics even on her default STARS uniform

[–] [email protected] 3 points 7 hours ago (1 children)

Fighting games got to spend processing power on stuff like jiggle physics because they're doing so little, just two character models and a tiny stage.

[–] [email protected] 2 points 6 hours ago (1 children)

Fighting games always had the most detailed character models in the PS1 and PS2 days for this reason and I remember being disappointed when character models in fighting games on the 360 didn't seem that impressive compared to other games

[–] [email protected] 3 points 6 hours ago

The 360 era just kind of looked like shit in general, in retrospect. Not so much for technological reasons as much as just the style at the time of smearing brown over everything.

[–] [email protected] 10 points 13 hours ago (1 children)

Too many polygons. RetVrn.

[–] [email protected] 5 points 13 hours ago

Ah my beloved triangle bust Lara.