Perhaps my memory is clouded, as it has been a long time since I had played a Call of Duty game, but I believe there was a time when most of it felt anti-war, in that you would die frequently and often, then be shown a quote that was about how there are no winners in war, providing a sharp contrast between the actions you were taking and the grin reality of what was occuring. After I believe Modern Warfare 2, the CEOs of Infinity War stepped down, and since then the quotes stopped being more anti-war, and much more pro-war, highlighting heroism and such in the quotes. I always viewed it as a studio change and just stopped playing after that, feeling the games were just missing the mark and farming more and more of that sweet multiplayer money.
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The beginning of the "campaign" in Battlefield 1 was really good about this.
SPOILERS AHEAD ^(I know there are spoiler tags, but they don't work on my app.)
Opening begins with the following:
Battlefield 1 is based upon events that unfolded over one hundred years ago.
More than 60 million soldiers fought in "The War to End All Wars".
It ended nothing. Yet it changed the world forever.
What follows is frontline combat.
You are not expected to survive.
You're then thrown into the start of a regular battle. This is the game, right? Cool, let's shoot some bad guys.
Nope. Doesn't matter how good you are, you will die. After you get killed, the name of the soldier and how many years he'd lived are shown on-screen.
Then you switch perspectives to a different kind of battle (eg. artillery, air, tank, etc.). Same thing. This goes on a few times.
Eventually you reach a point where it's just you, face to face with a lone German soldier, your rifles pointed at each other. Both soldiers just lower their guns, realizing the futility of it all.
Intro ends.
The rest of the game is the typical military FPS stuff we're used to, but that intro was pretty great about how war has no winners when it comes to individuals on the battlefield. We all lose in the end, whether we live or not.
Citations Needed had a mini series where they discussed why this happened. The US government will give material support to movie and game studios in exchange for some creative control over the content. That’s why so many movies with military equipment in it are rabidly pro-war; the studios don’t get access to the real equipment without the government’s support, and they don’t sign off on extremely critical scripts.
COD and similar games don’t just pop out of a void and still strive for some semblance of realism. That is a huge selling point after all. So the government gets involved, even if in little ways. Same way China gets to censor movies, either by omission or fundamentally changing things, around the world.
This is the same reason TV shows like NCIS get 500 seasons.
Ooooh, I feel dumb that I didn’t pick up on this before.
I knew about movies (Top Gun and all) but not other things, for whatever reason.
Activision receives preferential access and funding from the DOD. Much like with films and sports presentations, Call of Duty is a PR arm of the military industrial complex.
The upside is I don't see how its improved recruitment numbers.
At one point in time I certain it has. Right now people seem more skeptical, which is pretty fair since anyone joining now has lived their entire life during a pointless war.
I think they were/are getting funding from some US military defense sector, the same one that was funding a lot of pro-american propaganda films. So even without taking the actual campaign/story of COD games into consideration, it's definitely in their interest to make a propaganda game.
I mean, yeah. CoD has always glorified it. Even more so in recent years as they push for multiplayer and the massive payday that came with that. The earlier games often had a "war can be bad too" bits. The Russian bit in CoD1. The nuke. "No Russian". But otherwise it's a Michael Bay movie in game form.
Spec Ops The Line was the only game I can think of that bucked that. Even the publishers had no idea what it was, despite the antagonist literally being called Konrad.
I found Red Orchestra to be more of an anti war game too. The way people die, you can die quickly w.o. knowing what hit you exactly, strong supression, having to respawn in another wave in the single player campaign constantly etc. really make you feel that real war sucks.
The first CoD definitely showed the horrors of war. By the "Russian Bit" I suppose you mean the part where a Russian soldier tries to retreat and is shot by his commanding officer. Or maybe you mean where you have to wait for the soldier in front of you to die so you can pick up a gun and boots. But every CoD since that game has been more of a game and less of a history lesson.
Yeah, that bit.
Even though it was based on events from WW1, stolen under cinematic license for use in WW2 by Enemy at the Gates, and then subsequently stolen again by Infinity Ward.
But hey, it looks good.
Old game, but Cannon Fodder was an anti-war satire, and also self-aware about the ridiculousness of making a fun game in the context of the horrors of war.
Yasumi Matsuno's career was also built on quite rich and sophisticated crypto-Marxist critiques of superstructures and warfare, although he slid it under the radar via medieval fantasy. Tactics Ogre is probably the most famous Japanese game about genocide and class struggle. Probably the double whammy for why Western games criticism tried so hard to make it flop.
Hello. I am a game developer of 10 years. For about 1.5 years I worked on Squad, from early 2016 to late 2017. I quit for this exact reason.
I thought it would be a game about honoring the act of war not glorifying it. Especially since we had veterans at the studio on the design. Instead, it was a game about making it feel as realistic as possible while still being fun. 51% gameplay, 49% realism was the motto.
Squad doesn't do anything narratively. It just sets two factions on a map and says fight. The mechanics feel great, the sound design is the best it can be, and the vehicles give this strong feeling of weight. It's a great game... that they then took my work, split into another company into a defense contractor, and made a real-life military simulation. Not like Arma but an actual military training tool.
Squad does the same thing, makes you feel okay with fighting and making fun of an opposing force that is just trying to preserve it's own way of life. It's not there narratively but in the community which Squad specifically as a team did nothing at the time to stop the racists and created a pro-war community. In fact, in a lot of ways they cultivated it.
So I have a lot of opinions about this subject, pretty scattered but I will leave you with my greatest accomplishment on Squad https://www.youtube.com/watch?v=7RMnYm_6rNE
I haven't played Squad in a bit, but thanks for the work you put into it.
I will say, Bohemia Interactive (ArmA studio) also makes military training tools. If you make a fairly realistic multiplayer milsim style game, it's easy to roll that into something militaries will spend a lot for. I don't think this is "wrong" but it is morally gray. It does provide low risk training, which could save lives, but it's also training to kill people, and maybe not "the good guys" if there is such a thing.
You're right that Squad has harbored a lot of racists though. A lot of people seem to play to larp as a racist stereotype. That said, I've also met a lot of vets there who seem to care a lot more about treating it properly. I don't think there's a way to get one of those without the other, without being ArmA which takes too much commitment for me now.
Bohemia at least heavily pushed their Laws of War DLC and their collaboration with the Red Cross
Yeah, I mean the military training stuff is morally grey. I feel like from my point of view, there would be a much better way of handling it beforehand. Like explaining to the staff that it's a possibility your work will be used to train military staff.
I think there is a way to get a community full of people who want to treat the game properly. It's to come out and fully say "This isn't what we want to see in our community and we condemn it." It won't work perfectly but that doesn't mean you throw away the entire concept of a better community because you can't have a perfect community.
Yeah. I never played any other CoD games than the WWII ones. CoD 1, 2, the Pacific one (world at war?) and the latest WWII.
When I saw them release the modern warfare one after the invasion of Iraq, I thought it was so distasteful I never bothered to pay any other CoD game because I knew it would be uncomfortable.
The most stark example against this is the original MW2 - in addition to the anti-war quotes everyone loves to talk about every time you die, the main antagonist is literally a US Army General (admittedly he is distanced from the actual Army by the end, using a PMC instead).
The black ops games have some twist that often provoke the the thought of whether the ends justify the means. ::: In Cold War, the main character, Bell, is actually a captured Russian soldier that they have brainwashed to fight for the US as part of an experimental program. When this is revealed, you have the option to betray your "team" and lead them into a Russian trap :::
That being said, I haven't played all of the cod campaigns, especially some of the more "historical" entries. It's more fun to play this type of game when it makes you feel like what you're doing is justified. It's important to remember it's all fiction, but hey, it's not going to be for everyone. If you feel like the game you're playing goes against your morals, no shame in switching it off for something else.
As Reggie from Nintendo once said, "If it isn't fun, why bother."
Don't they recieve funding from the us armed forces? No shit its pro army propaganda
You didn’t play long enough, eventually there are miscellaneous Cuban enemies too.
If you aren’t going to finish the game, I’d recommend at least watching the ending. The “good” ending modifies the typical narrative and the “bad” ending ends up being much more fun.
Did anyone not realize this?
@knokelmaat As someone who used to play call of duty I don't think anyone plays the campaign and thinks its anything more than fantasy.
Young and impressionable kids? I started playing the original MW2 when I was 11.
Did you think it was real?
You thought it depicted reality?
Even if you know it's fiction you get the feeling that you are on the "good" side, which may colour your perception on the US military interventions.
True. The teenage mutant ninja turtles colored my perception of giant crime fighting amphibious creatures when I was young...
Why are you giving an example that is not based on a real war or context?
Of course this doesn't influence your opinion of real life as the subject doesn't refer to real life (as you so clearly describe with the "giant crime fighting amphibious creatures").
You can't act like media doesn't help inform your biases. Sure, your opinion on nonexistent crime fighting turtles may not have changed, since that is complete fantasy. But your view on crime itself?
I saw Batman as a kid, and, though Batman obviously isn't real, crime certainly is, and so are urban decay and bad neighbourhoods in cities. Seeing Batman take out goons and thugs made be believe those goons and thugs existed, and that I'd be in danger if I went out at night. More scared, in fact, because I knew Batman wouldn't save me, since he isn't real. The Batman films made Batman feel necessary, and his absence made the world scarier.
You forget that literal children play these games
Every movie and game depicting american guns needs clearance from the DOD and is therefore war propaganda. Often that is very obvious. It's the reason I had to stop watching marvel movies. Too much pro military shit
Im going to correct and elaborate here.
Just taken at face value this claim is wrong. What you're thinking of is that you can often get military hardware in media, as in tanks, soldiers as extras, uniforms, 3d models of vehicles, etc. Directly from the military/dod. These are things which often cost millions of dollars, you can occasionally get them for free in your movie. The caveat is generally that then the dod is allowed to vet and veto scenes and uses, the expectation being that they can kick out anything that depicts the military in a bad lens, more or less.
I think at this point, the only way they get media attention is if they do something outlandish like this. The adults get huffy and make posts like this, the kids don't care at all and call them boomers, and all press is good for them. It started with "remember, no russian" and it's the only reason I ever hear about COD anymore.
Call of duryllty games aren't even good.
It's a game.
It being a game doesn't change anything. A film can be pro-war propaganda and it continues to be a film.
I agree with this, and also the game is shit so it's not hard to stay away
I mean duh. It’s art that makes war fun.