this post was submitted on 23 Jun 2025
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The original was posted on /r/games by /u/Underwhere_Overthere on 2025-06-23 11:57:26+00:00.


Game Information

Game Title: Wizard of Legend 2

Release Date:

Platforms: PC, PlayStation 5, Xbox One/Series X|S,

Multiplayer: 2 Player Local & 4 Player Online Co-op

Trailers:

Developer: Dead Mage

Publisher: Humble Games

Review Aggregator:

Opencritic – 79% – 4 Critic Reviews

Critic Reviews

BaziCenter - 100%

Wizards of Legend 2 doesn't just improve on its predecessor, it confidently redefines it. While the significant changes may initially take aback some fans of the first game, those changes reflect ambition, not abandonment. This is a game that respects its roots while striving for something more refined, more dynamic, and more universally appealing.

Whether you're a solo player hungry for a challenge or a duo ready to dive into co-op chaos, Wizards of Legend 2 delivers at every level. It's one of those best sequels that dares to reinvent, and in doing so, creates a new legend of its own. | Review in Persian

Try Hard Guides - 80%

Despite some underwhelming powers and the uncertainties around its learning curve, Wizard of Legend 2 stands out as an ambitious and visually appealing roguelike that fans of Hades and the original will likely appreciate. While there is certainly nothing stopping you from taking the game on solo, Wizard of Legend 2 just feels like a game that would be better in a group, so I recommend getting the game for a few friends as well.

Digitale Anime - 75%

"A charming return, but not without its flaws."

Wizard of Legend 2 has a strong core built on dynamic magical combat and fun customization. But despite a promising start, the game suffers from narrative shortcomings, weak team performance, and technical glitches that detract from the experience. There's genuine enjoyment for fans of the genre, but the game needs an update to reach its full potential. | Review in Arabic

Analog Stick Gaming - 60%

What Dead Mage has crafted here has incredible promise, but the full release at launch feels half-baked and designed around being a single-player experience that just happens to allow for co-op, without the instance loot and balance to pull it off. You can easily have a solid few hours of fun here, but I don’t see many players seeing it through to become the titular Wizard of Legend.

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