this post was submitted on 22 Apr 2025
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Morrowind Mods

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One mod, i don't know what, spawns a clone of me when i walk into Sellus Gravius' office in the census & excise building in Seyda Neen. The clone is an NPC who looks just like me and shares my name. Looking at him crashes the game.

As a workaround to him spawning right in front of me when i try to talk to the captain, i can start a new game using the Roleplaying Mod to not be the Nerevarine, then choose Seyda Neen as my starting location, save, disable the Roleplaying Mod, and go back through the buildings to get my release papers and talk to the captain again. The clone still spawns but not always right in front of me.

Does anyone know what mod causes this, and why? My load order is here, using OpenMW 03a1ec1a91. Thanks in advance for any help.

Turns out the mod doing this is Personal Effects.

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[–] [email protected] 2 points 2 months ago* (last edited 2 months ago) (1 children)

You have a lot of joke mods, which could do all kinds of things.

It might be best to disable the second half of your mods, load and see if the problem persists, then switch to the other half to see if that has the problem. Then, once you’ve figured out which half has the problem, divide that in half, test again, and so on. Best strategy for this kind of weird bug.

Is the clone spawning as you talk to the captain? Is it after a dialogue line? What’s the immediate trigger for the clone?

For Morrowind Unleveled - you don’t need to run both:

Morrowind Unleveled 1.1-522993/MorrowindUnleveled.ESP Morrowind Unleveled 1.1-522993/MorrowindUnleveledVanilla.ESP

I don’t think I saw a bashed list in there? Maybe OpenMW does magic staff with leveled lists, but I feel like you have some stuff in that load list that’s cancelling out other stuff. Have you run your list through a tool like LOOT?

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago) (2 children)

I'm only running one version of each mod. I copied that list from the launcher's mod list and removed everything that's disabled, but i must have missed Morrowind Unleveled.

I don't suppose you know of any loader order handling programs for operating systems besides just Windows? I use Linux so LOOT won't work for me.

I was hoping i wouldn't have to test every mod, but you're right that that's the best way to do it if i do. (Edit: I did it. It was Personal Effects.)

The trigger for spawning the clone is entering the captain's office. He spawns behind me when i use a door or right in front of me with Morrowind Roleplaying's quick character generation, since that teleports me to Gravius.

[–] [email protected] 1 points 2 months ago

LOOT looks like it has a flat pack for Linux?

I think you should also look at something for your leveled lists - OpenMW doesn’t handle it by default. Big thing with leveled lists is that the last mod usually wins, so unless they use scripts to change the lists, you won’t get the behavior you want.

[–] [email protected] 1 points 2 months ago (1 children)

This mod uses a sneaky little technique to determine PC's class, so if you are a modmaker yourself, you might find it interesting.

I think what’s happening is that Personal Effects needs MWSE, is calling a function to create a copy of your PC to call a function to get your class, and then disabling that copy. The problem is that Personal Effects needs MWSE, and isn’t compatible with OpenMW.

[–] [email protected] 1 points 2 months ago

That explains it. Thanks.