this post was submitted on 02 Jul 2023
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Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.

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[–] [email protected] 5 points 2 years ago (3 children)

So what I want to know is why do we still have programs that run on a single core when nearly every Windows PC out there is running a multi-core processor?

What are we missing to have the OS adapt any program to take advantage of the hardware?

[–] [email protected] 3 points 2 years ago

Multi-threaded programming is hard. You can't just write some code and expect it to work across 4 cores, you need to know what to parallelise and how to do it. If you think normal bugs are hard to fix, just wait until you have a calculation that gives a different answer each time you run it thanks to race conditions.

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[–] [email protected] 5 points 2 years ago (4 children)

The telemetry thing is why I almost always turn that off in every program that has the option to disable it. You can really see the difference in a lot of games, especially online games, with just that 1 thing. It's insane.

[–] [email protected] 3 points 2 years ago

It's a shame that intrusive DRM has become the norm for so many games these days.

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[–] [email protected] 4 points 2 years ago

This is a short write-up on a much longer blog post, so if you didn't click the link embedded in the article text, I recommend you read Julio's original blog post.

[–] [email protected] 3 points 2 years ago

There's also the load from having fancy graphics, like transparency and fading window transitions.

[–] [email protected] 2 points 2 years ago

My computer fell on its side a few months ago. Now when I run video games it stutters. I could fix it for $80 and a couple hours of labor, but then I remembered that nothing I play is optimized and it all runs like shit anyway.

[–] [email protected] 2 points 2 years ago

Can confirm 90 percent of modern software is dogshit. Thanks electron for making it worse.

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