this post was submitted on 03 Aug 2024
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[–] [email protected] 38 points 11 months ago (3 children)

Yeah, and SotE was the size of Limgrave

[–] [email protected] 30 points 11 months ago (1 children)
[–] [email protected] 9 points 11 months ago (1 children)

The verticality is absolutely the best part. My biggest gripe with Elden Rings world is that it's an "open world" game in kind of the same way Ubi games are. Traversal is largely trivial, so you stop paying attention to the map after you've reached major areas.

In my opinion, Dark Souls I is also an open world game, but instead of a 2D map all the zones are tangled up together in a confusing but interesting web.

Shadow of the Erdtree brought some of that back by having zones stacked on top of each other to a much heavier degree than the base game, while also segmenting off geographically close regions.

I wanted to be a level designer for a lot of years, so this is admittedly a bit of a soft spot for me, but I absolutely loved having the game world come at you as as a challenge, almost a character to be fought and bested, outside the legacy dungeons.

[–] [email protected] 2 points 11 months ago

Agree, it felt so satisfying reaching an area and realising "hey, I saw this spot from afar in the beginning of the game - and now I'm here"

[–] [email protected] 12 points 11 months ago (1 children)

I think it took me longer to finish the DLC than my playthrough of Dark Souls. They really like to over deliver.

[–] [email protected] 4 points 11 months ago

I bought the DLC a month ago and chip away at the game whenever the kids are asleep. I've spent 80 hours already and nearing the finish line. It's crazy.

[–] [email protected] 5 points 11 months ago (3 children)

Was it really? I've seen this figure thrown around a lot and why we can ignore the layers upon layers I still thought it to be bigger. At least the size of Limgrave + Weeping penisula

[–] [email protected] 21 points 11 months ago (1 children)

It's not, but when asked in an interview Miyazaki said it was the size of limgrave. Clearly it's way, way bigger.

[–] [email protected] 3 points 11 months ago

Thank you. I missed some of the pre release interviews

[–] [email protected] 9 points 11 months ago (2 children)

I think this was a reference to Miyazaki saying it's the size of Limgrave: https://gamerant.com/elden-ring-dlc-map-size-shadow-of-the-erdtree/

Like OP meant

Yeah okay Miyazaki, "smaller games", like how SotE was "the size of Limgrave"

[–] [email protected] 12 points 11 months ago (2 children)

Yep. What I'm saying is Fromsoft like to underpromise and overdeliver, which is a breath of fresh air compared to most other AAA studios and overall very based.

Also I might be biased from Brandon Sanderson's books, which seem to get thicker with every new novel despite his apparent efforts to have mercy on the publisher

[–] [email protected] 2 points 11 months ago

Lol I think we were replying to the guy at the same time even - don't worry, I gotchu (⁠☞゚⁠ヮ゚⁠)⁠☞

And no you right, about FromSoft and Sanderson - that guy's a hero, in my book! I got my little sister into his work, she just finished the Mistborn/Alloy saga, so I gave her Stormlight to start on. So good.

[–] [email protected] 2 points 11 months ago

Life before death!

[–] [email protected] 2 points 11 months ago (1 children)

Thank you, I've missed the interviews before release.

[–] [email protected] 1 points 11 months ago

Np dawg, I gotchu 🙌 I barely remembered myself, it's been a while!

[–] [email protected] 3 points 11 months ago

Technically Weeping Peninsula is just a sub section of Limgrave, along with the Eastern forested area of it right before Caelid.

[–] [email protected] 32 points 11 months ago (1 children)

I hope we will see more smaller scale games from them in the future. Elden Ring is fantastic, but I want them to make another take on Sekiro’s combat.

[–] [email protected] 3 points 11 months ago (1 children)

Sekiro 2 would be amazing. I've always felt we were robbed of dlc for that game and hadn't had enough after ng3+

[–] [email protected] 3 points 11 months ago (1 children)

I think it’s unlikely we’re going to get Sekiro 2 because the IP is under Activision. If anything, we’ll probably get a spiritual successor under Namco.

[–] [email protected] 2 points 11 months ago

Mmmnnn yeah probably.. Lies of P is the closest game I've found to Sekiro.

[–] [email protected] 22 points 11 months ago

Fantastic, I'm sure it was a hell of a slog for them. I'm really looking forward to their next games, their one offs like Bloodborne and Sekiro are my favourites.

[–] [email protected] 14 points 11 months ago (2 children)

I'm glad to hear.

Elden Ring's open world is good, but not their wheelhouse. They certainly embarrassed EA, but I don't think they're competitive with Rockstar.

[–] [email protected] 13 points 11 months ago

They embarrassed EA, but more importantly Ubisoft. Open world games are pretty much all Ubisoft is known for these days.

I certainly think they can compete with Rockstar. Elden Ring is just a different genre from RDD or GTA. Had Elden Ring not been so difficult and had all the normie garbage like quest markers and other hand holders, it likely could have outsold GTA. But because From makes hard games (even though Elden Ring is their easiest game) and because they didn't hold the players hand, people passed on some sales.

[–] [email protected] 8 points 11 months ago (2 children)

Same. Elden Ring's biggest weakness is its open world, in my opinion. It makes the first playthrough great, but it makes subsequent playthroughs a chore. Especially when you're aware that 90% of dungeons/side areas have completely worthless gear and runes. Your subsequent runs just end up being you riding Torrent for long stretches of time from point A to point B.

[–] [email protected] 3 points 11 months ago

This is why playing a randomizer is so damn fun. Every cave/catacomb/ruin can have "the" item! Makes exploration fun again.

[–] [email protected] 1 points 11 months ago (1 children)

My disappointment isn't with the enemy variety or gear drops. It's with the dead world. My first hours in the game I saw a wolf walk through a herd of deer both ignoring each other. When you've just come off RDR2, seeing wildlife as decorations running 2 scripts that both depend on player interaction is lame.

Even FarCry3 had emergent game-play through enemy/wildlife AI.

[–] [email protected] 5 points 11 months ago

True other games have had that, but it really wasn't a goal for Elden Ring and I don't think it really hinders it. The immersion into a real world was clearly a tentpole design decision for Rockstar in RDR2, but not Fromsoft. Which is fine for you to miss in Elden Ring, I just think we gotta manage expectations sometimes where not every game can have every thing.

[–] [email protected] 8 points 11 months ago

The DLC is really the right balance for FromSoft.

The zones in the base game are slightly too big.

In the DLC, it's still open world and extremely flexible in how you explore it, but there's less wasted space.

It's very tightly knit and the pacing is better as a result.

It's like Elden Ring was watching masters of their craft cut their teeth on something new, and then the DLC was them applying everything they learned in that process.

Can't wait for their next game in that same vein (especially not held back by last gen consoles).

[–] [email protected] 5 points 11 months ago

As long as they allow different types of play and have quality of life changes. Also improve the interface and performance on PC.

[–] [email protected] 4 points 11 months ago

Good! Elden Ring felt too large at times, especially some DLC areas. Where I had the most fun was contained dungeons and castles. I think that's really where their level design shines best.