this post was submitted on 27 Jul 2023
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Shadowrun

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A Lemmy community to talk about the Shadowrun TTRPG series and associated content

Une communauté Lemmy pour parler de la série de jeu de rôle Shadowrun et de contenu associé

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cross-post: https://lemmy.world/post/2220151

Blades' "skip to the action"+retrospective+stress mechanics worked really well for my table.

I'm looking for other systems and homebrews that would allow us to "plan" the heists later, during the actual action.

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[–] [email protected] 3 points 2 years ago (1 children)

When in doubt, I always try to get some inspiration from action movies since I always immagined Shadowrun as basically the TTRPG version of them. For instance, you could do a "heist montage" where your players make a single test one after the other, and the number of "rounds" is a function of the run's difficulty. After each roll, you say something like "Echo manages to hack the server, deactivating the doors' bioscanners, the whole group gets in" without really getting too much into how they did it

[–] [email protected] 1 points 2 years ago

That is one of the options, yes.
I'm afraid it's too unstructured, though.

Right now I'm thinking about either using meta-currency for that or something like 8-segment clocks per each day they had before the run.
And I'm curious what other options could be