this post was submitted on 15 Feb 2024
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me_irl

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[–] [email protected] 29 points 1 year ago (1 children)

I remember the early x86 games that were actually clocked to the CPU speed. You literally could play old games faster! Or just hit that turbo button!

[–] [email protected] 13 points 1 year ago (1 children)

People still do that way too often in Unity when they don't understand how to use Update() or FixedUpdate() correctly x.x

[–] [email protected] 4 points 1 year ago (1 children)
[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

All beth games do that with physics

E: Actually did Starfield fix that issue?

E2: It did, cool