this post was submitted on 13 Dec 2023
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I think, people here look at it from the wrong side.
The code changes required for Linux support aren't the issue.
But if they support Linux, they have to support Linux. This is not some student's first indie game, but instead a massive game with up to 290 million monthly active users. That's 3.7% of the whole world's population! (And it's also more than the number of total Linux users.)
So supporting Linux means they need to test on at least all currently maintained versions of maybe the top 20 or so distros on all sorts of hardware configurations. That would increase their testing costs by around a factor of 20.
They also need to support customers if they have problems. Considering the variability of Linux configurations, chances are high that this comparatively small segment of players will consume an aproportional amount of difficult support requests.
And lastly, if the Linux version of the game has some serious bugs on some setup, it might likely be that all these Linux users think the game is shit and start talking badly about it.
So it's just a simple cost calculation: Does Linux support increase or decrease the total profit?
And if the variables change, the calculation changes with it. Exactly as Sweeny said in his post. People like Sweeny don't care about ideals or about which OS they prefer. They only care about money.
And the revelation that a CEO likes money and dislikes risk isn't exactly hard to figure out.
I'm not saying that it's good, but top capitalists tend to be capitalists.
And in the end, I'm pretty sure someone who has all the business figures and frequently has to defend those in front of the shareholders probably knows much better what makes business sense than any of us. Someone like him goes where the money flows.
You don't have to support all distros anymore. Just take whatever windows build and test it with Proton.
Proton with what? Stable or experimental? DXVK or Wine3D? X11 or Wayland? Nvidia closed source or open source?
That's just what I came up with. There are probably a few more of these questions. Even Proton alone is not an easy target.
Especially if you want some low-level anticheat. And you know, if they have one platform that is easier to cheat, cheaters will all use that platform.
I don't know about you, but playing with tons of cheaters doesn't seem like a lot of fun to me.
Lone indie devs don't have to care about giving support to players, testing or cheaters.
So sure, if you completely ignore the difficult/expensive parts, the rest is super easy.
Yeah that's just Linux evangelists here, it's not really worth discussing anything with them lol.
Pick any Proton release you like. Support X11, Wayland will then probably work anyway unless people have nvidia gpus. Support DXVK and force people to use it.
If you support one way to run Proton you're already most of the way there. Besides that majority of games just work fine without any work whatsoever.
They should actually target Wayland. Since Wayland will be what supports HDR, VRR, and is what the Steam Deck and most distros use.
Seems like you didn't read my first comment that you replied to before.
But still, your view is totally fine for a little indie studio, but that doesn't work for a game with >200 mio players.
Lol, nvidia...