this post was submitted on 10 Nov 2023
341 points (96.5% liked)
RPGMemes
13432 readers
280 users here now
Humor, jokes, memes about TTRPGs
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Pretty much how I DM.
Bosses have prep time. Glyph of warding can be cast on a page in a book, with trigger conditions specified by the caster. E.g. when a good-aligned creature with ≥8 int comes within 10ft of it.
Explosive runes are 5d8 damage (dex save for half) per glyph.
Nothing says it can't be cast on more than one page.
A 50 page book with a glyph on every page means 100 dex saves for 5d8 each. Evasion is nice but you'll fail a save eventually.
Your "friendly" neighborhood lich has had time to prepare dozens of these. That tempting library full of magical books might just be a TPK.
As a "consolation prize" at least the player gets to roll 100 d20s at once! Multiple times if they survive the first book.
That just sounds annoying and exhausting. You should probably take care to remember that the point of a DM is making sure everyone has fun- the point is NOT 'winning' against your players.
It depends a lot on the type of game that dude is running.
It's certainly not the type I'd be running, but I can see the appeal to some, to run a tough campaign with lots of dice and close calls/dead characters.
But it really needs to be aligned that all people in the party like that.
For example, I did run a few games of Dread, and it's really fun precisely because the characters can die quite easily and in very dramatic ways.
But of course, if you prefer to build and develop your characters over a long time, then this is not the style of game that fits you.
(Though I'd really recommend giving Dread a try. It's amazing for thrilling, immersive one-off sessions)