Benjamin J. Davis, born on this day in 1903, was American lawyer and communist who was elected in 1943 to the New York City Council, representing Harlem. Davis was persecuted by the state via the anti-communist Smith and McCarran Acts.
Davis became radicalized through his role as defense attorney in the 1933 trial of Angelo Herndon, a 19-year-old black communist who had been charged "attempting to incite insurrection" because he tried to organize a farm workers' union.
In 1949, Davis was among a number of communist leaders prosecuted for violating the Smith Act. He was convicted and sentenced to five years in prison. In 1962 Davis was charged with violating the Internal Security Act (also known as the McCarran Act), but died before the case could come to trial.
"Whether one agrees with the Communist Party or not, one must at least know the truth about it. One must not permit his ideas to be shaped by the hysteria which now passes as a 'crusade against Communism'... For example, the canard that every Communist has his pockets lined with 'Moscow gold.' If that were true, one could be sure that there would scarcely be any room in our party for workers. The capitalists, to whom gold is god of the universe, would crowd them out."
- Benjamin J. Davis
Ben Davis: The Communist Councilman from Harlem
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Gave up on "I Was a Teenage Exocolonist" at around year 18. Had high expectations after seeing the glowing reviews and I can see why people like it, there are things to like about it, but I got so frustrated with the game, its story and its characters that I cannot bring myself to finish this. @[email protected]
Warning: A LOT of text
I'm struggling to formulate what bothers me so much about this game.It feels like the creators of the game have puzzle pieces on how the world works but have no idea how they fit together. They know that capitalism is bad, they say that the world was destroyed by it, but then later they say that it was destroyed by "people insisting on driving cars everywhere" and "a drive for endless innovation". This is important because the game and its message heavily rely on "Earth was destroyed and we must avoid making the same mistake again" but it becomes apparent again and again that they don't actually know what the mistake was, so when the antagonist of the game shows up it is a comically evil fascist maniac who loves genocide and kicking puppies, I guess, and with him he brings a bunch of people that are written exactly like the Slytherin house in Harry Potter, meaning evil people who are evil because evil.
Meanwhile, the system itself is never questioned to an absolutely aggravating extent. The fascist governor who wants to wipe out all native life on the planet is heavily disliked by the majority of its, population, even by the military, yet there is only one ending where the governor is "overthrown", via electoralism.
The game's fundamental misunderstanding seems to be that it thinks that the lead question to be answered is "How much of nature is humanity entitled to claim for its own survival?", but this is the wrong question to ask. Humanity at large is not benefitting from the destruction of nature. The world is being destroyed for short-term benefits of the top 0,1% of humanity, with everyone else suffering the consequence alongside the planet itself. Humanity would very easily be able to sustainably coexist alongside nature, yet the ruling class consciously decides not to do so to chase ever-increasing profits. This is how capitalism is destroying the world, but this game doesn't understand that and as a result, the plot is completely incoherent because it's based on a misunderstanding of real world issues.
From a creative perspective, I strongly dislike the way this game handles character deaths as something you have to specifically work to avoid, and how completely random and weirdly inconsequential they are most of the time. Tammy dies in the very first year, I later read that this is unavoidable during your first playthrough, and it's completely irrelevant. It has no impact on the game or the characters, especially because her father dies shortly after and a few months later it's like they never existed. Why did they die? What was the narrative point of that?
Later, both of my parents die within a few years of each other and sure, there are a few scenes of the main character mourning, when you go to the place they worked we melancholically reminisce about them, but our character really doesn't change at all after being orphaned, and neither does anyone else. Because characters were dropping like flies for seemingly no narrative reason, I didn't really care either, my reaction to my mom fucking starving in the fields was to just throw my hands in the air and go "Yeah, okay, sure, whatever."
Lastly, the friendships/romance with the other characters. My favorite from the start was Tangent and I started dating her at age 16. After that, it didn't really come up. There weren't any cute date scenes or anything, after all we have to deal with Governor Umbridge-Hitler who wants to wipe out all native life on the planet, there's not time to go on cute dates. There's no time to bond with the rest of our friends either, because we're too busy lamenting how mean the evil Slytherins from the other ship are who hate friendship and fun and feelings because they were born with the evil genes, I suppose.
I don't know how the game ends from this point and I don't care. I don't care what the weird deja vu dreams were about, I don't care about the "past life" stuff. I don't care about the ancient alien buildings and I don't care about why there was an eldritch horror. Of course our character is the only one who has these visions because this is literally just fucking space Harry Potter and we're the chosen one, the boy who lived or whatever. It's almost certainly some meta nonsense about "ooOOhh it's like when you start over in the game, your character's life also starts over" as if we hadn't seen that a million times.
I'm very disappointed by this game. I liked the aesthetic, I liked the diversity, I still like a lot of the character designs and the card game mechanics. I'd still give the game a 6/10 or a 6.5/10, and some of you might be able to look past its flaws and enjoy it a lot. But to me, the human condition is the most fascinating thing in the world, nothing interests me more than to explore the reasons and motivations for why people do the things they do, why the world is the way it is and why things happen the way they do, and this game tries to comment on that and fails miserably at every corner. It knows that the status quo is bad, but it doesn't know why. It tries to present solutions without knowing what the problem is. And I think the fact that the game is genuinely trying and failing to make a progressive, anti-capitalist statement is what frustrates and disappoints me so. It tries to envision a better world but it just cannot get past its liberal ideology, the most sophisticated critique it can muster is no deeper than "maybe humans are the real virus :/".
You bring up valid points. Personally I just ignored the political commentary (or lack thereof) almost from the get go, when I realised it was radlib stuff about personal choices ruining earth. So I was more invested in the personal relationships & other "lore" - I suppose I was lucky with having become friends with the emo kid in my first play through, because that made ignoring the politics and really the whole colony easy. His questline was fun, not going into that cuz who cares about the details.
spoilers
And yes, once you've finished the game, you restart it with the knowledge you (IRL, not the character) have now and know what to do to save people/play differently. Gimmicky, but I was interested in trying out a few different paths and enjoyed those.I'd never recommend the game, really, if someone asks me for a game rec in this genre - Disco Elysium exists. But I really, really liked the diversity in this. Superficial, forced, lib? Yes. But when your character starts puberty you get options for which genitals you wish for, to match your gender identity - and one of those options made me stop dead in my tracks and realise that's what I want. Cried a lot that night. Because of that, this game means a lot to me personally. Doesn't mean it's good tho
Yeah, the diversity was nice. I wouldn't even call it superficial/forced/lib, it feels "forced" because we're not used to it and it stands out. There is no way to have a character have 2 dads without it feeling "forced" because we see it as a deliberate choice that diverges from the expected norm, there's no way around that right now. I didn't find it superficial either, in fact I kinda liked how despite the many gender-nonconforming/queer characters that were in the game, their sexual orientation/gender identity wasn't really a big plot point for any of them. It's nice to have characters who can be non-binary without that being their entire character.
spoiler
I really thought Anemone was gonna transition to male, I remember lines of hers when puberty started that were like "Why did I have to be born with this stupid female body anyway" and how she didn't like that people remarked on how she was gonna have kids and how her body is now looking different from her brother etc. Kinda surprised that that didn't really go anywhere.Also in the Tangent story there was literally 1 throwaway line about how she received gender-affirming care when she was younger, which made me wonder if she's trans and it just deliberately wasn't mentioned or acknowledged further at all.
I found it forced or w/e because there's a max of 20 people in the colony and like, 16 are queer. And one was a dogboy so I'm not entirely sure he counts as a queer human