this post was submitted on 14 Nov 2020
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[–] [email protected] 1 points 4 years ago (5 children)

These games have always been propaganda to recruit into the military. I have been playing Doom pretty much my whole life. It's probably my favorite game of all time and a few years ago when talking about Doom with a friend, I realized something with how fucked FPS games have been since Call of Duty. My friend said "Doom is so great cause it puts you on Mars and you are blowing up demons and zombies. That's better than murdering brown people overseas in some war simulation game". I never thought of it like that and it hit me. Most early FPS games from the 90s like Doom, Quake, Turok and Duke Nukem 3D had you fighting demons, aliens, robots, zombies and in a more fantasy like setting. FPS games became military propaganda shit after 9/11.

[–] [email protected] 1 points 4 years ago* (last edited 4 years ago) (2 children)

WWII was also a big theme in FPS games going all the way back to Wolfenstein 3D. Shooting Nazis never gets old or morally complicated despite what reactionary gamer weirdos on Reddit might tell you

[–] [email protected] 1 points 4 years ago (1 children)

Wolfenstein 3D is where it all started. John Romero has said that back when they first began designing Wolfenstein 3D, they all agreed in the office that killing Nazis would not raise any moral questions at all cause any sane person hates Nazis and should.

[–] [email protected] 1 points 4 years ago

It's funny that Wolfenstein has had distribution issues mainly not because of violence, but because of portrayals if Nazi imagery

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