this post was submitted on 17 Aug 2023
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Shadowrun
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A Lemmy community to talk about the Shadowrun TTRPG series and associated content
Une communauté Lemmy pour parler de la série de jeu de rôle Shadowrun et de contenu associé
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I agree that Takedown resembles playing an RPG, not quite the same nor as in depth, but still get some of the feel.
One thisg I've found with it so far is that I've gotten people to play Takedown when they aren't interested in playing RPG. I'm going to attempt to use it as a backdoor to get more people into playing the RPG, but if that's the approach I have to take to get my Shadowrun fix in, I'm taking it.
Does it feel more tactical, resource planning, or like narration based system? From what I saw in the yt (I admittedly did not view the whole thing) it seems that a lot of emphasis is on movement and "Worker Placement with Dice Workers".
Wait, so It's not something new? Or is it similar to Sprawl Ops?
Takedown feels more tactical to me than Sprawl Ops. There is a little bit of overlap with Sprawl Ops, but that game puts you more in the role of a fixer as opposed to a runner -- at least it feels that way to me. Takedown feels a bit closer to RPG with minis on a map to me.