this post was submitted on 26 Jun 2025
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Patient Gamers

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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Edit: it looks like the banner is incorrect. On the front page of steam it’s the right dates and says summer, but when I click on it to see all the sales it says spring with the dates for the spring sale. It’ll probably get fixed soon.

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[–] [email protected] 3 points 1 week ago (8 children)

That’s a good point, I hadn’t thought of it that way before but you’re right. As much as I love Sekiro and Dark Souls they don’t really encourage you to do better, more just punish you for messing up.

In Demon’s Souls, when you died the first time you were stuck at 50% max health until you regained human form, and dying in human form darkened the world tendency.

In Dark Souls, if you got cursed your health was capped at 50% until you removed the curse which wasn’t free. In the original build of the game the curses stacked all the way to 1/16th of your max health but thankfully they changed that.

In Dark Souls II you lost a fraction of your max health after each death until you were down to 50%.

In Bloodborne, your heals didn’t replenish after death so each time you healed and died you lost that heal and would have to go around finding more heals.

Dark Souls III wasn’t too punishing, I can’t think of anything at the moment that was super punishing about that game. It was my go-to recommendation for beginners until Elden Ring for that reason.

In Sekiro, every time you died you lost half your money and couldn’t get it back. You also had a chance to make a random NPC sick which would prevent you from continuing their quest until you healed them, which wasn’t easy or cheap. The chance to get someone sick also increased the more you died. I think the baseline was 13% chance to get someone sick, and increased every subsequent death until it capped at 50% each death, though there was a way to reset that number.

Elden Ring is kind of like Dark Souls III in that it doesn’t really punish you for dying, which I think is the right approach. If you go with Elden Ring and love it, and do the DLC and love that too, I’d strongly recommend going to Dark Souls III next. It’s the closest to Elden Ring.

[–] [email protected] 1 points 1 week ago (7 children)

I like to try to recommend people who are interested in Souls games to start with Dark Souls 1. If that's your first soulslike the bosses will still feel epic and it will be a magical experience. If you start with Elden Ring or DS3 and go back to Dark Souls you will get completely underwhelmed.

Between Pyromancy, Zweihander and Poise DS1 is also by far the easiest of the games, even for newcomers.

[–] [email protected] 3 points 1 week ago (1 children)

I've heard that recommendation a lot - "play DS1 first because otherwise you won't have the patience to play it later", and TBH all that tells me is to skip 1, play the more recent entries, and then move on to the many, many other games that I keep meaning to play, lol.

[–] [email protected] 2 points 1 week ago

It's not really that you won't have the patience later. It's more like this: Dark Souls 1 is extremely basic in its boss design. If that's your first soulslike, it doesn't matter because you have no frame of reference and you'll have a great time. Come back to it later and you'll react with "...that's it?" to a lot of bosses, which is a shame. This is something I've seen a lot from people whose first soulslike was Elden Ring.

The world and level design in Dark Souls 1 is still on an absolute top tier level so skipping it altogether would be sad. Many consider the first half of DS1 to be the best level designs FromSoft has ever done.

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