this post was submitted on 22 Jun 2025
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[–] [email protected] 5 points 3 weeks ago (13 children)

If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair".

Rolling dice implies that there's a chance of failure.

Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

[–] [email protected] 4 points 3 weeks ago (3 children)

The problem with this argument is that first off, the GM can't know your character sheet front-to-back because they're not playing your character, so they probably don't know if even a 1 will pass the DC they've set.

1/20 is much less regular than 5/20 or even 19/20

It's still far more common than is reasonable.

[–] [email protected] 3 points 3 weeks ago (2 children)

The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

And even if I don't, the players can tell me the stat before a potential check.

[–] [email protected] 0 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

[–] [email protected] 2 points 3 weeks ago

I find that not very hard to keep track, honestly. They usually don't have a lot of them.

And in any case, the player can just say when they have one.

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