this post was submitted on 17 Jun 2025
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Sorry for being off-topic, but I don't think I understand anarchism as a political philosophy. Isn't anarchism the absence of imposed rules? Communal resources seems to go against that, (it does make sense that the players get to divvy it up, though) and being cursed by the gods feels like a more theocratic thing than anarchist. Im not trying to be rude or anything, I just like to pick people's brains about this stuff.
Mutual aid is a fundamental principle of (most types of) anarchism, as is freedom of association.
In other words: if the PCs don't like it, they can make their own game with their own rules.
Thank you. ✊️
I'm not hurting for players. I run my game exactly as often as I want to.
I think it's funny that I have the exact same rule zero: I'll reluctantly play 5e, but I won't run it.
Dude, dealing with 5e players is just the worst. I've spent so much time and energy learning how to deprogram them.
3rd edition was a mistake