this post was submitted on 16 Jun 2025
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216

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[–] [email protected] 13 points 23 hours ago (3 children)

Breath of the Wild was basically a Ubisoft game with a Zelda coat of paint.

[–] [email protected] 1 points 10 hours ago

Basically sure. But the devil is in the details.

[–] [email protected] 5 points 17 hours ago (1 children)

But instead of playing the map as a menu screen, you actually play in the world and discover things.

That was the crucial difference for me.

[–] [email protected] 5 points 16 hours ago (1 children)

I envy you and wish I could see games through your eyes.

[–] [email protected] 1 points 3 hours ago

I don’t think Blackmist has a hot take here. The Ubisoft formula is: navigate to a tower. Tower gives you a checklist of things to do. You do the things, then look for a new tower.

Breath of the Wild is different. Yes, you start by navigating to a tower, but then… no checklist is given. You look around, you explore, you find things to do. Maybe you find everything, maybe you miss things, maybe you miss everything. You can always come back and explore more later… and when you’ve done everything, you can’t really be CERTAIN that you got it all. The lack of a checklist dramatically shifts the gameplay from doing a list of events, with little difference from selecting them from a menu, to actually having to explore the world and look around.

To call it the Ubisoft formula is to vastly misunderstand what the Ubisoft formula is. The formula is a list of things to do. BotW does not have that. Not even slightly. The towers are just something to aim for to get you started, and a place you can use your eyes to look around from, also to get you started.

[–] [email protected] 3 points 19 hours ago (1 children)

Ubisoft wishes they could make a game that good.

[–] [email protected] 2 points 19 hours ago

They do make games that good, hence the comparison.