this post was submitted on 16 Jun 2025
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Xbox Series S support is currently mandatory for developers on Microsoft’s platform…

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[–] [email protected] 3 points 3 weeks ago

I'd imagine it's even harder since it's not their own engine this time around. With an in-house engine you get a team that knows the engine inside and out and can help squeeze out performance. Using Unreal Engine comes with a lot of tools that can make the art side easier so it seems like you're saving time/money, but optimisation is arguably harder because you don't have the same kind of internal expertise to optimise throughout production. I'm sure a studio their size can get some help from Epic, but that's going to come with it's own drawbacks.