this post was submitted on 15 Jun 2025
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[–] [email protected] 2 points 2 days ago

Reminds me how you can effectively nullify all the secret agents in Evil Genius by building dozens of huts outside with locked doors that lead to dead end hallways rigged with pop-up dummies.

The fact that there’s a locked door entices them to waste time cracking it open. Once inside, they get jumped by a dummy and shoot it then become confused because it’s not real. Eventually they get so confused they leave the hut. They the AI’s pathfinding sees the same damn door which has locked itself again. Wash, rinse repeat.

Sometimes they get mad and start shooting the traps until they explode, which injures them and convinces them to just go home. Once they leave, rebuild the damaged hut and wait for the next secret agent.