this post was submitted on 10 Jun 2025
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Music Production

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I'd like to be able to turn any arbitrary simple track into a 30-60 minute extended version of itself.

I figure there's either something that can analyze and output that or at least something that can take a pre-edited complete loop and duplicate it multiple times to reach that threshold.

There's all kinds of Youtube examples of this for video game tracks so I really hope there's a staple method for easily doing that other than manually Really hope there's something pprogrammatic, its such a chore to get the loop cuts just so

Edit: i dont mean stretching it out or anything time remapping to do that like Paulstretch, I basically want some way to figure out the perfect loop and then duplicate that loop however many times until it is long enough to fill out 30-60 mins at regular 1.0x speed

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[โ€“] [email protected] 2 points 6 days ago (1 children)

If you are willing to do it manually, I would highly recommend using Reaper instead. Both Audacity and Reaper have learning curves to them, but Reaper has dramatically better tools for seamless transitions. You are more likely to end up with clicks and pops in Audacity (or pay a steep price in time fiddling around at the microscopic level of the waveform).

[โ€“] [email protected] 2 points 6 days ago

As an example, in Reaper, you can add a reverb effect to a section that you are looping. Then in the Render dialog, enable the "second pass render" option.

That chunk of audio that it renders, will become a perfectly seamless loop in itself. The reverb tail that would have gotten chopped off at the end of that render, will continue on with the start of the render.

At that point, if you didn't really need the beginning and end of the song, you can have that chunk of the song that seamlessly loops forever, when played on repeat.