this post was submitted on 16 Sep 2024
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D&D is anti-medieval (2016) (www.blogofholding.com)
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]
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[–] [email protected] 16 points 10 months ago (8 children)

IMO, the big American bias in heroic fantasy RPG including D&D is how empty (most) settings are. If you travel (nowadays by car) in rural Europe, you'd find village every 5-10km, turns out that people walking to their field don't like to spend more than 1h commuting. While on some high fantasy map, you have like 3 day of walk through a dangerous forest, or an endless plain without much settlements.

Also it's worth mentioning that many European major roads/highway have been built at first by the Roman, and have been modernized through history. So again, middle age wasn't as empty, salvage as many D&D settings. Which indeed looks more like frontier era US.

[–] [email protected] 7 points 10 months ago (5 children)

And America wasn't actually empty frontier, either. It was full of the native people that had been living there since time imemorial, and the ex-europeans slaughtered and plagued their way through.

[–] [email protected] 6 points 10 months ago (1 children)

@sirblastalot @Ziggurat And it's pretty clear that orcs and goblins and such started out as the stand-ins for those Natives.

[–] [email protected] 3 points 9 months ago

Orcs in Tolkien’s work were rather a stand in for German soldiers since he fought them in WW1. Gygax simply sourced monsters from everywhere. Only later they became elevated to sentient beings and a playable race… uh… species now (D&D 2024).

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