Solarpunk technology

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Technology for a Solar-Punk future.

Airships and hydroponic farms...

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By placing the fire and chimney on opposite sides of the house and constructing a tunnel between them, heat is pulled through the tunnel, heating the floors and helping distribute heat more evenly.

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ChatGPT cannot imagine freedom or alternatives; it can only present you with plagiarized mash-ups of the data it’s been trained on. So, if generative AI tools begin to form the foundation of creative works and even more of the other writing and visualizing we do, it will further narrow the possibilities on offer to us. Just as previous waves of digital tech were used to deskill workers and defang smaller competitors, the adoption of even more AI tools has the side effect of further disempowering workers and giving management even further control over our cultural stories.

As Le Guin continued her speech, she touched on this very point. “The profit motive is often in conflict with the aims of art,” she explained. “We live in capitalism, its power seems inescapable — but then, so did the divine right of kings. Any human power can be resisted and changed by human beings. Resistance and change often begin in art. Very often in our art, the art of words.” That’s exactly why billionaires in the tech industry and beyond are so interested in further curtailing how our words can be used to help fuel that resistance, which would inevitably place them in the line of fire.

[…]

The stories and artworks that resonate with us are inspired by the life experiences of artists who made them. A computer can never capture a similar essence. Le Guin asserted that to face the challenging times ahead, we’ll need “writers who can remember freedom — poets, visionaries — realists of a larger reality.” Generative AI seems part of a wider plan by the most powerful people in the world to head that off, and to trap us in a world hurtling toward oblivion as long as they can hold onto their influence for a little longer.

As Le Guin said, creating art and producing commodities are two distinct acts. For companies, generative AI is a great way to produce even more cheap commodities to keep the cycle of capitalism going. It’s great for them, but horrible for us. It’s our responsibility to challenge the technology and the business model behind it, and to ensure we can still imagine a better tomorrow.

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The best-studied proposal [for climate geoengineering], to pump sulfate aerosols into the upper atmosphere to block sunlight, would cause its own troubles. The sulfates would slow or reverse the recovery of the ozone layer; they might also reduce global rainfall, and the rain that did fall would be more acidic. And those are just the foreseeable effects. Aerosols are the least understood aspect of the climate system.

The possibility that international collective action might not be entirely reliable brings up the fourth and perhaps most intractable barrier to geoengineering: the geopolitics. Imagine if, say, Chinese-produced clouds of sulfuric acid blew across the Pacific or if American efforts to reduce flooding on our shores triggered drought in Central Asia. How would nations respond to such provocations as anything but an act of war?

High cost, unintended consequences, uncertainty, short attention spans, international bickering: if these problems sound familiar, it is because climate skeptics have made the very same criticisms of plans to cut emissions, such as the Kyoto Protocol. The difference is that geoengineering is even worse. Emissions cuts may be challenging, but the science is well established, most of the technology already exists, the costs can be spread over the natural capital-replacement cycle, public awareness is high, and international institutions such as carbon markets are taking root. The time to act is now.

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Reducing the impacts of human-caused climate change through the use of bioenergy with carbon capture and storage – better known as BECCS – could have major consequences for wildlife, forests and water resources, a new study shows.

The large-scale conversion of existing land to BECCS plantations could cause global forest cover to fall by as much as 10% and biodiversity “intactness” to decline by up to 7%, the lead author tells Carbon Brief.

And the introduction of solar geoengineering could also threaten wildlife, a second study shows. The new research finds that implementing – and then not sustaining – such a technology could cause global temperatures to rebound rapidly, leaving many species unable to cope with the sharp change in conditions.

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cross-posted from: https://slrpnk.net/post/2234684

There's a few things I'd change now that I've looked at it for a few days and had some discussions - I think I'd rearrange the site for a few reasons around safety, though I do think they wouldn't want the crucible to have to travel too far, maybe I should have sunk the factory bunker-like into the ground, with only the doors at ground level. Maybe a different design entirely as I mentioned below. Either way, I think this might be relevant here, even if it isn't real yet.

So this one is kind of different from most solarpunk art, but then I suppose that’s the goal of this series. It’s not a scene of a farm, or a homestead, or a city full of people gardening. But I think scenes like this might be necessary. One thing I've noticed about solarpunk art is that the societies it depicts are usually pretty developed, plenty of concrete and refined metals in many of the scenes. But there's almost no scenes of solarpunk industry.

So where do all the tools, vehicles, and building supplies in the happy pastoral scenes come from? If we never show it either we've got no answers or we're might be implying that there's an underclass off-screen somewhere bearing all the costs (pollution, habitat loss, dangerous labor) of producing these goods so the people in the pictures can LARP as self-sufficient farmers. I want solarpunk art to be punk, not solarneoliberal so I want to make it clear that this future is genuinely equally distributed. I want to imagine the industry of a society almost obsessed with internalizing externalities. I want to see "but what happens with the waste?" and "where will the power come from?" affecting their every decision.

I think that society might be proud enough of whatever solutions they come up with to put them on a postcard.

I decided to start with steel recycling - steel and concrete production are both incredibly fuel-heavy industries, and society needs a certain amount of both to work, especially when rebuilding. Both take tremendous amounts of heat to produce.

I decided to try a scene where that heat was provided by a solar furnace using a ton of computer-controlled mirrors arranged stadium-seating style on the walls of an old pit mine, and a massive parabolic concentrator focusing the light on something like a blast furnace. I know almost nothing about steel manufacturing or solar furnaces so I'm certain my attempt to smash them together gets a lot of details laughably wrong (ironically steel can be smelted just fine using an electric arc furnace, so it'd probably be easier to just use existing industry technologies and hook it up to a green grid. I might try another junkyard someday scene showing that someday.) Perhaps cement production would have been a better fit for a solar furnace but I think that would require even longer stretches of heat.

I chose the design of the solar furnace with the giant parabolic mirror because they’re an established technology – several of these things exist in real life, and that seemed like a safer bet. Perhaps a better design would have been to do the scene in reverse, without the parabolic concentrator. Place the furnace up on the cliff, looking out over a massive, rising field of mirrors, all aimed at the furnace like a solar collection tower. Maybe I’ll do that one someday too.

Possibly these folks would use an electric arc to get the furnace primed in the morning, and the solar furnace to heat it through the day. I imagine the place is just as busy at night, with crews cutting and sorting scrap and preparing the mix of metals in the skip cars for the day shift.

One thing I really like about solar furnaces (and the reason I wanted to use one in a scene of heavy industry, even when I’m not sure about the practicality of the idea) is that they’re so simple. Mirrors, framework, and established formulas for overall shape, and you can produce incredible heat - up to 3,500 °C. The materials are commonly available, and require very little tech base to produce or assemble, and they can take some of the highest-resource-consuming tasks off the grid. They’re not as reliable as electric power, and that’s a trade-off, but the right combination of technologies, and some adjustment of expectations and schedules, could significantly drop the overall, societal requirements for the collection and storage and distribution of electricity.

I think it’s very much worth considering all sources of power, but also reconsidering some ways we’ve industrialized around profit motives and while ignoring externalities. A lot of technologies were in use recently (last 100 years) that might be a better fit for a more solarpunk world, but were dropped because they weren’t as fast at making product, or because modern power or fuel are so cheap.

And I think there are some cool old designs with potential (and, as always, tradeoffs). For example, in all the scenes I’ve done and have planned, you’ll see cable-powered streetcars and trains, rather than battery-powered electric busses. I’m not against batteries by any means, but they’re a limited resource. Streetcars worked fine for decades long before batteries were anywhere near efficient enough to move a vehicle they were onboard, and having the cars powered directly by grid the means more batteries available for other tasks, or simply less need to destroy habitats mining for the materials to make the kind of maximum-efficient batteries needed for onboard vehicles (and fewer to recycle after they’ve been used and reused long past the end of their functional life).

As for the negatives of a solar furnace, for one, they’re absolute hell on local birds. They’ll burn up anything that flies through the solar flux. (I’ve got a workshop design in the works where the dangerous parts are indoors, which I actually prefer). They depend on clear skies, not just of clouds but airborn dust, smoke, and haze can severely impact their effectiveness. Perhaps a more solarpunk world would have a different pace of life, less need to grind. Maybe the workers would be essentially on-call and if weather is good enough that day, they get on a train to the site, and if it isn’t, they get the day off, work at a different site, or perhaps the steel co-op pays them to help with other work in the community. A place that prioritizes minimizing harm over profits would likely be a very foreign country to all of us.

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I know dams can mess up habitats, cutting fish and eels off from their full range or from their spawn points. But I'm also a big fan of using energy in the form we receive it (use solar light/heat for machining with focusing mirrors and lenses, use kinetic energy from windmills or water wheels to drive tools industrial revolution style, skip the lossy conversion into electricity and back again. I've got a workshop design in mind, what can I do to make a water wheel more okay?

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I made a video about various future uses of technology we might see beside the seaside, would love to hear peoples opinions - it's more A.I. and automation focused than solarpunk but most of the technologies kinda fit here.

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I'm asking mostly because I want to include them in some solarpunk art I'm planning, but I can see building one at some point - it lines up well with my interests in making things and getting more self-sufficient - I like the idea of being able to cook without fuel.

But if I'm going to show them, I want to make sure I'm depicting them accurately and doing my world building decently. I'm hoping someone here has some experience with them,

I have a few scenes in mind where I'd like to include some form of solar cooker or smelter:

  • A work crew outside, possibly people salvaging cars, fixing a road or track. They'd probably be using a small, foldable parabolic cooker to make tea or heat soup?
  • A cookout with a bunch of different people making different things
  • An offgrid homestead (possibly combined with above)
  • A scrapyard which is smelting for large projects (it sounds like some very large reflector projects can get this hot but I'm not clear on how to turn that into molten metal yet)
  • Small workshops using some kind of reflector or concentration lens to smelt for sand casting.
  • Maybe just a kitchen.

My questions:

  • What's the best design for different jobs? It sounds like the functionality of these cookers varies pretty heavily by design, so a scene of a cookout would probably have different ones doing different jobs - maybe one or two bigger ones built in to the yard or house, and portable ones people brought? A small workshop can probably build a good enough lens-based solar concentrator or reflector (not sure which would work best from what I've read yet) but the junkyard would probably need the giant reflector setup, right?

  • How do you picture changes to cooking infrastructure? At least around here, kitchens are kind of built around gas or electric stoves, and woodstoves before them. A solar cooker would need to be close enough to be practical (I'd currently be carrying whatever I'm working on down several flights of stairs to reach good sunlight) Would we see more kitchens with attached decks? Built at least partially in glass sunrooms? Built on the roof or with some kind of rig that lifts up through the roof? Or just more cooking outdoors? Maybe these would be closer to a grill, where taking your food outside is part of it, and how often you use it depends on household

  • What safety mechanisms can I show? It sounds like depending on the design, it wouldn't be hard to accidentally point the light at something flammable (even if it's not at the ideal focal length could it still ignite?) Is there a risk of eye injury, sunburn, or anything else I should add precautions for?

  • It sounds like these take longer, and are perhaps closer to a crockpot, where you just leave them cooking for a long while. Worldbuilding-wise, how different would the cooking experience be, and are there any interesting impacts on a solarpunk society (which might already be lived in at a different pace, or placing emphasis on different things).

Thank you very much for any input!

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OP was taking about Tumblr, but I think it applies even more to the Fediverse: users need to develop an ethos of paying to support the sites they use. Otherwise advertisers pay the bills and call the shots.

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
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