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The original was posted on /r/steamdeck by /u/OneHamster1337 on 2025-08-12 18:04:43+00:00.
Not that it isn't also supreme for retroactively devouring all those big games I passed up because I had a... lackluster rig, and that's putting it lightly.
I spend most of my work days glued to the big screen anyway, so finally getting all cushioned up in my home with a handheld has become the definition of a relaxing time for me. I still game heavily on my PC, but using it as my workstation too has, of late, blurred the line between work time and fun time. Something I'm really trying to avoid, lest my love of gaming crumble just due to sheer unrelenting screen exposure. And it's also why I play on PC usually while I'm working, if I have the downtime for it. Or if it's something I'm going in with intent (rarer and rarer these days, I'm sorry to say)... Last one that really gripped me for more than 50h was Clair Obscure, and I even switched my Rogue Trader playthrough onto the deck.
However, the main I joy I'm finding in the deck these days is in trying out and actually finishing shorter "experience" games. The kind you can do in an evening or a night... or morning, if it so happens that I need to burn that midnight oil at work. Don't know what it is exactly, but it's like the compactness of the Deck lends itself really well to the "compact" and short nature of these games. Here's some that I more or less devoured the last month in these one-off sessions, usually pretty high on my pillows
- Milk inside a bag of milk - the one that got me into this habit of playing shorter games like this. It's basically a simulator of everyday existential horror with the twist of you being the meta-voice influencing (or not) the heroine. Sad, sad story, and it's why I remember it so well
- Ctrl Alt Deal - A real amalgamation of different genres that come together quite nicely. At core, it's an escape room simulator with branching paths depending on how you play your cards and some light social management mechanics (mainly so you can better know the people you want to trick). Finished it just the one time, but might replay again for the different endings
- Iron Lung - A horror treat, all suspense, with almost no filler content. If it dragged on further, it wouldn't be quite the same or as memorable. The claustrophobic element of the whole experience carries over well to the deck too, if you're stuffed in by pillows like I am
- Gris - Easily one of the most gutwrenchingly beautiful games I played and glad it was on the Deck. Took me no more than 2 and something hours to beat it, yet in my mind it still feels like I spent the whole night on it
There's others besides but these are just some bits of examples from unrelated genres that stayed in my memory.
It's more the compactness of the experiences that matters and these just work so goddamn well on the deck - like one extremely drawn-out moment from booting up the Deck to setting it down and falling asleep. But a moment that stays with you, that's what these "one-off" games have begun to feel on the deck (when I'm not just slapping away at Rogue Trader throughout the night, lol)