Paradox Plaza

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A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Some franchises and games of note:...

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The original was posted on /r/paradoxplaza by /u/isdrake86 on 2025-05-12 17:31:31+00:00.


There is one particular thing i love about grand strategy games, and that is that i am not afraid to lose! And in most cases i dont care about winning. I just try to do my thing. In fact i usually play on a difficulty where i am not expecting to win. And on Ironman mode most of the time.

On other games, when there is a goal i am somewhat.. lazy i guess? Take xcom 2 for example. I rather play it on easy or normal. I want to progress, i want to get further and advance in the game. I want to beat the game rather than get stuck halfways and leave it unfinished.

With games like crusader kings, stellaris and civilization i just enjoy the ride :) Anyone else feels the same way?

P.s I heard save scumming otherwise are rather common. For example, this war aint going the way its supposed to go, lets load a file 5 hours back.

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The original was posted on /r/paradoxplaza by /u/idhrendur on 2025-05-12 14:34:12+00:00.

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The original was posted on /r/paradoxplaza by /u/Bolt_Action_ on 2025-05-12 13:16:41+00:00.


1 month is too short, 6 months is too long.

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The original was posted on /r/paradoxplaza by /u/International_Age667 on 2025-05-12 04:28:40+00:00.


We have EU5, VIC3, but we have yet to have a fantasy grand strategy. What gives? I think the addition of a magic system and mechanics similar to maybe a mix of CK3 and EU4/5 with a race creator like Stellaris would be AMAZING. Is it just not doable or too niche?

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The original was posted on /r/paradoxplaza by /u/Dapper_Expert_6329 on 2025-05-11 23:39:13+00:00.

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The original was posted on /r/paradoxplaza by /u/Dependent-Big2244 on 2025-05-11 23:33:23+00:00.

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The original was posted on /r/paradoxplaza by /u/santinoIII on 2025-05-11 13:07:39+00:00.


Good moorning, i was very interested in acquiring Imperator rome + centurion bundle in the moment but noticed it didn't got a discount in this "paradox sale". Is it a bug or my region?

If it isn't there's any prediction on when it will be on sale? Thanks in advance!

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The original was posted on /r/paradoxplaza by /u/LordCaracalla on 2025-05-11 17:23:53+00:00.


I have asked this question in this topic in the forum. Why?

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The original was posted on /r/paradoxplaza by /u/Abused_Dog on 2025-05-11 11:18:35+00:00.


As the title says, i have a pentium g4560 with 8gb of RAM yet the montly ticks are quicker in Imperator and even Crusader Kings 3 when i was able to play it years ago (for some reason it crashes for me right now when i try to save the game or sometimes even clicking on some menu randomly so can't play it anymore even after trying the fixes mentioned by Paradox staff on the forums 🫠). Is it just that EU4 is more CPU heavy or not optimized? I remember years ago like 2020 or so it ran much quicker.

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The original was posted on /r/paradoxplaza by /u/Interesting-Tie-4217 on 2025-05-10 21:31:49+00:00.


Not just because of potentially slow performance, but because we have such an earlier start date, if the end date is still anywhere near 1800, I feel that it will be hard to have content and flavor for nations in late-game due to the unpredictability of what can happen. For example, you can give a minor nation in Africa incentive and goals for going to the middle east, but what happens if players go west, or into Europe? What happens when a player basically becomes unstoppable by 1600? Is there content to match that, or is all late game content just going to be world conquest? And I know, "That's what DLC will be for!", but if we are talking about the game on release, keeping the player interested in the campaign until the end will be the biggest challenge; and I hope that idea has been around in the dev's minds.

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The original was posted on /r/paradoxplaza by /u/acbadger54 on 2025-05-10 21:01:45+00:00.


Hello! Was hoping to get some input from some people here I've always wanted to try games like europa universalis, Victoria, HOI4 ect basically games made by paradox but tbh it feels a little intimidating

But with a pretty good sale going on right now, I figured that would be a good time and wanted to get some input on what a good one to start off with be since it's a type of game i'm completely new to anyinput would be appreciated thank you!

P.S. I'm playing on steam deck in case that would affect the answer!

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The original was posted on /r/paradoxplaza by /u/The_ChadTC on 2025-05-10 15:08:31+00:00.


It feels like like V3 and CK3 had monstrously smaller scopes than EUV. I get that some of this is economic inevitability, ~~since EU4 is still Paradox' most popular game~~, but I don't think it's justifiable how smaller the scope was.

Crusader Kings 3 had an absurd amount of content cut from the previous game to the point that, if you were a CK2 veteran, you either didn't like 3 at launch or you finished your first run and instantly felt like playing 2 again - to this day I can't bring myself to like a CK3 run; Victoria 3 was launched to be a completely different game than 2, but then the problem is that the game seemed like an engine test for the game - the warfare was too simple, the diplomacy was too simple, the politics were too simple, and the only true upgrade was the buildings, but even then mechanics regarding them, like foreign investment and ownership, were either not present or simplified. EU5, on the other hand, has completely new and extremely daring systems and mechanics, that intend to simulate the world on a scale never seen before.

Again, I understand what caused this, which is the relative popularity of EU4, but I wonder how much the EU IP is just more popular, and how much it has become a self fulfilling prophecy, where they just assume Europa Universalis will always be more popular and pull back resources from other IPs, which diminish.

Edit: Just found out EU4 is not Paradox's most popular game. It's very far behind HoIIV, a bit behind CK3 (yuck) and kinda tied with Stellaris. Still, considering the relative age of EU4, I think it's clear they believe it to have the most potential out of their games, aside from HoI, but the sequel for HoI is probably not in development yet.

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The original was posted on /r/paradoxplaza by /u/ZekkoDV on 2025-05-09 21:54:13+00:00.


Hi everyone! Since there is a huge sale on Paradox stuff on Steam, I'm considering buying CK3 or EU4. I lean more towards CK3 because I'm more of a medieval than renaissance fan and I do enjoy the "people managing" aspect of it, as opposed to the larger scale of EU4. Now, the potential deal breaker for me would be if the "politics" of CK3 are bad (in which case I'd take EU4). So, my questions are as follows:

  1. How much of the games focus is on politics/diplomacy with other nations
  2. Are political aspects of the game fun and well made
  3. Are DLCs mandatory for positive experience with mentioned aspects of the game

Tyvm in advance for help!

EDIT: Thank you once again to everyone that took their time to help me decide. After gathering more information on my own and trying CK3 a bit for myself, I decided to go for EU4 for now. Since CK2 is f2p on Steam, I'll be trying that one before I decide to spend money on CK3 again (Ik by now their differences). Have a good one!

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The original was posted on /r/paradoxplaza by /u/lifeangular on 2025-05-09 21:34:48+00:00.


Paradox paradox paradox. I, the alpha male, have seen the EU5 announcement. And I shall warn you, if you DARE buff England, then, heh, lets just say my wrath wont be pretty. To understand the threat youre dealing with, I am 6'5, 270 pounds, have 8 pack, jacked, eat protein powder, and am a genius with over 300 iq points. So, buds at Paradox, DO NOT MAKE THE ALPHA ANGRY OR ELSE THERE WILL BE CONSEQUENCES! --The Alpha

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The original was posted on /r/paradoxplaza by /u/skurvecchio on 2025-05-09 17:38:32+00:00.

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The original was posted on /r/paradoxplaza by /u/Isegrim12 on 2025-05-09 13:56:35+00:00.


Youtuber Steinwallen said they should be playable as a "side board" faction, but didn't go into more detail (because 30 min limitation). Is there someone who is explaining how they should work?

Thanks for answers.

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The original was posted on /r/paradoxplaza by /u/AffectionateMoose518 on 2025-05-08 17:58:39+00:00.


I'm looking to upgrade in preparation for eu5 and ck3 all under heaven, but I'm not sure which cpu specifically I should go for. I've been eyeing the Ryzen 9 5900xt, but I don't know if it's really the best for paradox games, or conversely if it'd be the best for paradox games but be detrimental to other games.

I don't care about being able to play every game ever at 4k max settings, but I still do want to and care about other games outside of paradox gsgs. What would you all recommend?

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The original was posted on /r/paradoxplaza by /u/FFJimbob on 2025-05-08 16:48:53+00:00.

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The original was posted on /r/paradoxplaza by /u/Organic_Camera6467 on 2025-05-08 16:36:53+00:00.

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The original was posted on /r/paradoxplaza by /u/DailyCupOCoffee on 2025-05-08 16:14:36+00:00.


You will need to feed them and there will be different classes based on pops. Like clergy, nobility etc

This is a huge change, amongst the other huge changes

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The original was posted on /r/paradoxplaza by /u/Organic_Camera6467 on 2025-05-08 16:12:49+00:00.

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The original was posted on /r/paradoxplaza by /u/RileyTaugor on 2025-05-08 16:06:28+00:00.


https://store.steampowered.com/app/3450310/Europa_Universalis_V/

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The original was posted on /r/paradoxplaza by /u/Glasses905 on 2025-05-08 15:56:56+00:00.

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The original was posted on /r/paradoxplaza by /u/idhrendur on 2025-05-08 14:43:25+00:00.

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The original was posted on /r/paradoxplaza by /u/Gemini_Of_Wallstreet on 2025-05-08 12:09:13+00:00.


Today is the big announcement, many of you are probably out of the loop.

As someone who has been following the TT’s weekly since the first one came out on the 28th of February 2024 here’s a quick guide on what will change from EU4 to EU5:

MANA IS GONE 🦀🦀🦀

Instead of a fixed value between 1 and 6, every character will have an Admin, Diplo and Mil value from 0-100(all characters are born with 0-0-0), events, traits or other things like growing up will change those values.

Tickers

Tickers go by the hour, from 8:00 to 19.00 every day, and the remaining hours are skipped over. This is done for combat reasons, most calculations are still monthly, apparently the game still runs as fast as EU4 or Imperator. 

The Map

Basically each of EU4’s provinces have been split in 3-8 LOCATIONS. There’s more detail than that but that’s the level of granularity we’re taking about. Locations are rural, but they can be upgraded to town or city. 

The Terrain

Is NOT just a single value but 3: topography, climate and vegetation. Vegetation sets the base population capacity of a location. Topography and climate provide different modifiers. There's different weather depending on the climate. You can hide armies in mountains, hills, jungles, forests, woods and plateaus. ETC

POPs and Estates

There are 7 confirmed estates: nobles, clergy, burghers, commoners, tribes and dhimi, cossacks. 

Pops belong to a social class(estate), culture and religion. 

Notable about the Commoners Estate is that peasants, laborer and soldiers belong to it. 

Estates, buy and consume goods, have money, give loans and build buildings.

Slaves are a type of pop and a commodity. 

Culture

Very similar in some aspects with EU4, but cultures have languages now, the court language might differ from the market language or the religious language, etc.

CULTURE WARS: cultural influence of the “attacking” culture is compared against the cultural tradition of the “defending” culture, stuff like stealing the stone of scone or michelangelo’s david will make your culture stronger.

Trade Goods, Resource Gathering Operations (RGOs) and Buildings

Pops need and want goods, like slaves, wheat, silk, SPICES(so far we have ~4, might get 6) etc.

Raw goods are produced in RGO’s using laborers, RGO’s can only be changed with events afaik. Other produced goods are made in buildings, which employ pops and require an input of goods for an output.

If you lack the raw materials, fret not there are many buildings which make them. For example, you can build Stone Quarry in a rural location. No more building slots, 🦀🦀🦀 you can build to your heart's content in any location, there is a soft cap tho. 

Cabinet

ADVISORS ARE GONE 🦀🦀🦀 instead each state has a cabinet (at start ~2 in size, but can get up to ~10 late game). The cabinet employs characters belonging to estates. Cabinet members perform actions such as Convert Province, Expel Minorities, etc. 

Diplomacy

Pretty much the same system as in EU4.

Ages

There are 6 ages, 1337 Start is in the Age of Traditions, a month later the Age of Renaissance begins, every 100 years is a new age: Discovery, Reformation, Absolutism, Revolutions. Each age unlocks 3 different institutions.

Hegemony

Hegemonies begin in the Age of Discovery, you do not choose a hegemony, it is proclaimed upon if you meet the requirements. Hegemonies get a diplomatic reputation debuff, but get special powerful diplomatic and cabinet actions. There are 5 hegemonies but if we’re loud enough there might be 6: Military, Naval, Economic, Cultural, Diplomatic. Some people have proposed splitting Economic into Trade and Production. 

Great Powers and Country Ranks

There’s no fixed number of great powers. There’s a lower an upper bound, but the number of great powers ultimately depends on how close they are in power to the no1 great power. 

Country Ranks: Empire, Kingdom, Duchy, and County.

Markets

Too complicated to explain quickly BUT tldr: trade flows in 2 directions, markets can shift in size and borders. Yeah you can basically do conquest via expanding your market not your land ownership. 

Control Proximity and Maritime Presence

TLDR: Control is kinda like autonomy in EU4 but a lot better in design, Proximity and Maritime Presence help you keep high Control. Estates will constantly try to lower your(the Crown’s) control in their favor. 

Building Roads helps with control. 

Armies Combat and Supplies

Armies: LOTS of different regiments, with different strengths and weaknesses. Gone are the days of Infantry, Cavalry and Artillery, and picking the best pips. 

Levies: Are regiments created directly from your pops

Professional Regiments: standing armies, use soldier pops. 

Combat: Similar to EU4 (dice rolls) but there’s a right flank, center and left flank and reserves. 

Supplies: Your Armies eat food and consume equipment, Auxiliary Regiments have VERY POOR combat strength but carry extra food and equipment from Point A to your Army. Woe to the fool who leaves his supply trains unprotected. 

You can fully automate all armies if that’s your style…

Sieges

Basically the same as in EU4. But each location has a local Food Value, as the siege goes on, whoever starves first loses…

Types of Countries, Government Reforms and Laws.

Aside from the 4 already in eu4, Tribes use Tribal Cohesion. 

Government Reforms same as Eu4.

Laws are a mechanic from Vicky2 and 3. There’s like 42 different types of laws. For example when the Printing Press is unlocked you can get Printing Law: restricted, free press, etc. Something like this. 

Parliaments

If you are able to hold any type of parliament, you can call them as long as it's been at least five years since the last parliament was called. If you do not call one for a decade the estates will get less and less satisfied for each passing month.

They’re complicated honestly, I recommend reading the TT on it. But basically they are a lot better and more engaging than in EU4 and require actual risk management (accodring to Johan’s experience at least). 

Stability

No longer a -3 +3 value you can magically spend admin mana on. A 0 to 100 value that naturally slides towards 50. Different reforms, laws, actions etc move the needle. 

Subjects

Lots of different subject types. Subjects have Loyality and Liberity Desire. How much diplomatic capacity subjects take depends on their power. (no more 4 opm subjects taking all your diplomatic capacity)

Dynasties and Personal Unions

Since there’s characters now, no more magical royal marriage. You have 1 daughter, you get 1 royal marriage. 

Personal Unions area a type of International Organization with a parlament and “ranks of Unity”

At rank 1 the Personal union is basically only a defensive alliance. There’s always a The Senior Partner, who is the de facto leader of the Personal Union. If you reach full integration with your Union Partners(there can be more than 1) you full annex them. 

Devastation Prosperity and Mercenaries

Devastation and prosperity are two sides of the same coin -100 = full devastation, +100 = full prosperity. Locations naturally gain prosperity.

But wars, disease, famines, natural disasters etc cause devastation. 

In high devastation locations pops will start forming Mercenary Companies. 

Exploration

To get an area explored you need to start an exploration for it. You can only explore areas that are adjacent to an area you have already explored, and if it is an inland area, you can only explore if it is adjacent to an area you own.

Starting an exploration mission for an area costs a significant amount of gold, but there is also an additional cost to start a mission depending on whether it's a land area or a sea area. For a land area, you need manpower, and for sea areas you need sailors.

You also have a constant upkeep cost of gold for your exploration mission, and during your explorations, you may get events related to the exploration.

Colonization

Well, you colonize by starting a colonial charter in a province for an upfront fee in gold. Then each month some of the population will be moving from the homeland to the colonial charter, until all locations that can be owned are owned by you.

In almost all cases, there are people living in a location you want to colonize, so for you to be able to have a charter to flip to your ownership there are a few rules. A location needs to have at least 1,000 people living there, and a certain percentage of the population needs to follow your state religion and be of an accepted culture of your country. This percentage depends on a lot of factors.

Advances/ Technology

Basically a giant tech tree with different branching paths. Theres ~100 different advances per age. Advances unlock stuff like government reforms, laws, estate privileges, regiment types, production methods, buildings etc. 

The higher your pop literacy the faster you unlock advances. 

Here is the link to the megathread of Tinto Talks: https://forum.paradoxplaza.com/forum/threads/megathread-links-to-all-tinto-developer-threads.1652130/

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