Paradox Plaza

9 readers
1 users here now

A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Some franchises and games of note:...

founded 2 years ago
MODERATORS
51
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Dapper_Expert_6329 on 2025-05-26 22:08:31+00:00.

52
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Solidduty on 2025-05-25 09:20:59+00:00.

53
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/ProfileSubstantial16 on 2025-05-23 20:26:34+00:00.


Hey fellow EU4 fans! 👋

I just launched a new YouTube series called "Castile to Empire", where I take a realistic, historically grounded approach to playing Castile in 1444. The goal? Form Spain, expand across the Americas, Africa, and Asia, and build a global empire — but with a twist:

In Episode 1, we cover:

  • Why Castile is a great choice in 1444
  • My long-term strategy for expansion
  • Game version, mods & rules
  • Managing Estates, Pope relations, and subjects like Galicia & Granada
  • Preparing to explore the New World 🌎

I’m a big fan of grand strategy and aim to create content that feels like you're playing through history with thoughtful decisions rather than just min-maxing.

If that sounds like your cup of tea, I’d love your feedback on the first episode:

🔗 https://www.youtube.com/watch?v=g_jkjXNhXiA

Would love to hear how you guys like to approach Castile — aggressive wars, diplomacy, or heavy colonization?

Thanks for reading — and for all the inspiration this community has given me over the years! 🙌

www.youtube.com/@SaitamStrategy78

54
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/qustrolabe on 2025-05-20 09:52:02+00:00.


Played CK3, seen YouTube gameplay of Stellaris and HOI4 and while I do enjoy slowly covering entire map with my influence in those games, I really dislike one aspect where you have to micro-control armies during wars, it's always feels like a chore than fun gameplay, especially when it's, anyway, just about having a bigger numbers and not about some slick strategy as that rarely plays out. So is there game that has slightly different focus? I would also be happy to hear if games I named allow some playstyle where you don't have to micromanage, like in CK3 doing diplomacy or economy grind for your liege that fights for you.

55
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Szatinator on 2025-05-22 14:04:02+00:00.

56
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/papertrade1 on 2025-05-21 10:42:56+00:00.


Some time ago, I bought a whole bunch of Paradox games on a sale ( HOI, Stellaris, EU4, CK3, VIC3)

I started with CK3 because it was the one recommended for beginners. Turns out I don't like RPG's ( and to me CK3 is more an RPG than a grand strategy game)

HOI is mostly about combat , and it's not what I was looking for.

Then I got into EU4, which I liked a lot. It was well rounded strategy game, economics, diplomacy, bit of combat, etc.. It took a loooong time to learn this one, with endless hours of watching tutorials.

Then I tried to take a look into Stellaris and Victoria 3. All of them have massive learning curves.

Unfortunately, for at least this year, I only have enough time and energy to devote to only one Paradox game.

If you had to choose only one of these ( EU4, Stellaris, VIC3) to delve into , which one would you feel provides the most rounded strategy experience ( planning, economics, geopolitics, diplomacy, conflict , etc.) ?

EDIT: just be clear, I don't mean which one has the biggest longevity of these 3, but which one provides the most rounded and balanced experience in all the various aspects of strategy ( the economy, the diplomacy, the expansion, etc..)

57
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/---------__ on 2025-05-20 22:54:55+00:00.


Think about it. EU5 stands for Europa Universalis 5. Guess where MotE takes place? Exactly. Europe. I don't think there needs to be any more evidence presented, but in case you are not convinced. We know that EU5's gonna have armies fighting. Guess what other game has armies fighting? That's right, the name is MARCH OF THE EAGLES. Now to top it off, we have seen that in "EU5" there is France. I'm going to let you come to the conclusion yourself. Nevertheless I'm quite certain PDX simply wanted to distract the community from their real intentions and is going to change Project Caesar's name last second and announce the return of the goat, along with another EU4 DLC

58
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/FFJimbob on 2025-05-20 13:42:30+00:00.

59
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/johnyeldry on 2025-05-18 21:23:06+00:00.


Read the title

60
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Conny_and_Theo on 2025-05-19 15:38:54+00:00.

61
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/LevinKostya on 2025-05-18 13:30:44+00:00.


Hi everyone, I discovered (it's not mine!) this very well done, very interesting essay on EU4. Almost 5 hours without any tutorials, but just discussing the history of the game, its historical accuracy, gameplay, analysing mechanics and much more!

62
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Vyronan on 2025-05-16 15:24:00+00:00.


One of my favorite aspects of Stellaris is the empire and lore building. You can make an empire origin, choose its appearance, traits of the species, culture, and fill in the details yourself.

I am looking for a game with a similar empire customization but with a “terrestrial” setting. Think Civilization where you start with randomly generated continents, but you can make the empire from scratch and start from 3000 BC or so. Similar to how Stellaris starts in 2200. Something where you don’t have to choose a “real world” civilization, but you make your own.

Where Civ lacks is the mechanics are not nearly as deep as Stellaris is. In Stellaris, I feel like you can really build and evolve your society whereas Civ gets very stale and lacks that roleplaying aspect. Stellaris has far superior lore building.

I’m not interested in other paradox games like EU4 because you play as a real world empire on earth.

I’m short, I want a game with Civ’s randomly generated continents, and historical setting/progression but with Stellaris’ custom empire building and gameplay mechanics. Does such a game exist or one close to it?

63
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Cyclone159 on 2025-05-15 19:00:02+00:00.

64
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/The__Hivemind_ on 2025-05-14 11:00:53+00:00.


I've been thinking which one to buy. I heard a lot of people argue which military system is better but... I don't really care that much about that. Which one does everything else better?

65
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/The_ChadTC on 2025-05-14 23:29:49+00:00.


This is answering the post today complaining about the lack of mechanics creating national uniqueness in EU5.

EU4 accomplished national uniqueness in 2 ways in general: national ideas and missions. I think both of those are suited for the extremely arcadey and boardlike feel of EU4, but they'd feel out of place in EU5.

The problem is that both of those subvert history. Prussia was not destined to be the army with a state, just as Britannia was not destined to rule the waves. The path both of those countries took to become the powerhouses in their respective areas was not set in stone and was possibly available for many other countries, but none were in a situation that demanded the same measures. So to put an asterisk on Prussia that says "this country will always be a military beast" is an inherently ahistorical mechanic. I.e, Prussia should not be destined to be the army with a state, Prussia should be compelled to become the army with a state by the circunstances it finds itself in.

True and historically reasonable uniqueness is not created by making nations different. It's created by layers of mechanics that affects each nation and that, as a whole, make each tag different as the exact combination of factors becomes unique to certain tags. Bradenburg and Bohemia don't need different national ideas nor different missions: they already differ by the social and economic factors in the societies. THOSE should be depicted in the game, not missions.

In general I think a conjunction of the CK3 and Vic3 systems will be enough to make tags feel unique enough for now: I really like how nations have different traditions in CK3 and the populational situation of Vic3, which is kinda in the game, allows for a lot of differentiation as well, as the pops affect the economy and politics of each country.

In the end, I also don't think it's the time to push for national uniqueness. I believe it much more important to make the world capable of differentiating the tags rather than them being different at game start, and I also think it's important to note that, as empires grow bigger, they grow more similar, so it's natural that, at some point, the players runs will grow similar.

66
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/alphafighter09 on 2025-05-14 20:05:24+00:00.

67
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/ahmedadeel579 on 2025-05-13 23:28:05+00:00.


I have put alot of hours into ck3 specifically the game of thrones mod, I got eu4 because of anbennar but now eu5 is coming out will it be abandoned and also is there any big conversion mods like anbennar or ck3agot

68
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/adivinahuele21 on 2025-05-14 16:53:04+00:00.


I’ve seen a bunch of posts lately asking “Which Paradox game should I start with?” and the most common answer is usually “Crusader Kings 3, it’s the most accessible.” And yeah… it kind of is. But I think people are asking the wrong question.

It’s not about which game is the easiest. It’s about which one pulls you in.

Like, if you’re into sci-fi and the idea of customizing an alien empire sounds awesome, why the hell would you start with CK3?

If you want to relive WW2 and make cursed alt-history timelines, why not start with Hearts of Iron IV?

The real advice is this: 

Start with the game that sounds the most fun to YOU. 

And make sure you’re playing the most recent one in each series:

• Crusader Kings III (not 2)

• Hearts of Iron IV (not 3)

• Victoria 3 (not 2)

• Stellaris (there’s only one, you’re good)

Who am I to say this? 

Not an expert. Not a giga-brain min-maxer. Just someone who’s been through the pain of learning Paradox games and figured I’d share what worked for me.

Here’s what I own + how much I’ve played (transparency and all that):

• Stellaris – 183 hrs

• EU4 – 55 hrs

• CK3 – 61 hrs

• HoI4 – 250 hrs

• Victoria 3 – 34 hrs

• Imperator Rome – 63 hrs

(etc.)

How to actually learn these games (and not cry doing it) 

1. Open the game and try the tutorial (if it has one).

Some games have decent tutorials. Others… less so. But it’s still a good first step to get a feel for the UI and vibe. 

2. Play around a bit on your own.

Click things. Read tooltips. Try stuff. Don’t worry if you’re “doing it wrong” you probably are. That’s fine. 

3. Now go watch some beginner guides on Youtube.

Once you’ve seen the map and UI in-game, the tutorials will actually start making sense. You’ll be like “ah, THAT’S what alloys are” or “ohh so that’s how succession works.” 

4. Get more specific as your questions get more specific.

Don’t try to learn everything at once. Just look up that one thing you’re confused about: trade routes, vassals, frontlines, whatever. 

5. Accept that the first 10-20 hours are pure chaos.

You’re gonna make mistakes. Your empires will collapse. You’ll forget to assign generals, miss critical modifiers, and stare at pie charts with existential dread. It’s part of the experience. 

6. Don´t be afraid to start over. Multiple Times.

You’ll keep learning, and every restart feels smoother. One day you’ll realize you’re doing stuff without even thinking about it.

Remember: everyone starts here. All those 1000+ hour players? They were just as confused at first.

Now about ROLEPLAY and CHEATS 

These games are meant to be sandboxy and full of stories. You’re not just “winning” you’re roleplaying as a medieval ruler, a space empire, a struggling industrial power, or whatever.

Which brings me to this:

In SINGLEPLAYER, you can do WHATEVER YOU WANT.

Use cheats. Use trainers. Spawn money. Fix a bugged succession. Give yourself 200 alloys. Literally no one cares.

Personally, I use:

• Workshop mods for QoL stuff, some light cheating, and depending on the game, maybe a few overhauls or bigger mods too.

• WeMod, which is an external app that has cheats/trainers for basically every Paradox game

It’s not “cheating,” it’s learning with training wheels.

Or just making the story more fun. That’s the whole point.

Anyway, that’s my take.

Don’t worry about what’s “easiest.” Worry about what’s fun. 

Welcome to the Paradox pain-pleasure loop.

69
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Organic_Camera6467 on 2025-05-13 20:11:15+00:00.

Original Title: 2.5 years since release and Vic3 is still fundamentally broken. My war allies refuse to deploy any troops, and I have to invade through Sweden since I can't ask for military access or violate access since Mecklenburg doesn't border the war leader.

70
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/CuriousShellfish on 2025-05-13 12:41:17+00:00.


Hello,

In celebration of the Anniversary Edition for After the End, I am here to announce that it will be the new setting for our CK2 Multiplayer Roleplay campaign.

In the past years we have held campaigns in Elder Kings, as Merchant Republics and even as Animals in a shattered world. Now however we will travel to the West Coast, and explore the post-post apocalyptic pacific. The once peaceful Celestial Empire of California has collapsed, leaving warring successor kingdoms in its wake. Atomites roam the deserts in the south, clashing with the Mormon Kings who spread their faith at swordpoint. Ambition meets devotion as the Gaians face this new era of opportunity bitterly divided.

All of these stories and more will be explored in sessions taking place every Saturday from 1pm to 5pm EST. This is a serious rolepaly campaign, where players act as their characters both during and inbetween sessions. Already 20 players are signed up, but everyone is welcome. Whether you're new to RP or CK2, our community will gladly help you along.

If you're interested in joining, have questions or just want to look around, feel free to ask here or join us with the following link: https://discord.gg/zbzhT3xM48

https://preview.redd.it/ap2cfazfoj0f1.png?width=856&format=png&auto=webp&s=cddbe6fb0c0745b64415eec2822de63df61b2f24

71
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Mysterious5555 on 2025-05-12 10:37:41+00:00.


The only game I've played that is close to this genre is Civ 6. I remember that it took at least 20 hours to get kinda of an idea of how the game played and the options I had.

Do you just start the game and read menu after menu of info? I'm thinking about starting Vic 3.

I'm trying to find a game to play after work to relax for a bit. Something that has a bit of a mental challenge. Something like Factorio, something to relax and take decisions.

72
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/isdrake86 on 2025-05-12 17:31:31+00:00.


There is one particular thing i love about grand strategy games, and that is that i am not afraid to lose! And in most cases i dont care about winning. I just try to do my thing. In fact i usually play on a difficulty where i am not expecting to win. And on Ironman mode most of the time.

On other games, when there is a goal i am somewhat.. lazy i guess? Take xcom 2 for example. I rather play it on easy or normal. I want to progress, i want to get further and advance in the game. I want to beat the game rather than get stuck halfways and leave it unfinished.

With games like crusader kings, stellaris and civilization i just enjoy the ride :) Anyone else feels the same way?

P.s I heard save scumming otherwise are rather common. For example, this war aint going the way its supposed to go, lets load a file 5 hours back.

73
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/idhrendur on 2025-05-12 14:34:12+00:00.

74
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Bolt_Action_ on 2025-05-12 13:16:41+00:00.


1 month is too short, 6 months is too long.

75
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/International_Age667 on 2025-05-12 04:28:40+00:00.


We have EU5, VIC3, but we have yet to have a fantasy grand strategy. What gives? I think the addition of a magic system and mechanics similar to maybe a mix of CK3 and EU4/5 with a race creator like Stellaris would be AMAZING. Is it just not doable or too niche?

view more: ‹ prev next ›