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The original was posted on /r/games by /u/Polystyring on 2025-06-23 17:25:51+00:00.

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The original was posted on /r/games by /u/McManus26 on 2025-06-23 17:14:40+00:00.

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The original was posted on /r/games by /u/Turbostrider27 on 2025-06-23 16:21:24+00:00.

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The original was posted on /r/games by /u/swidd_hi on 2025-06-23 16:14:34+00:00.

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The original was posted on /r/games by /u/grcx on 2025-06-23 15:50:56+00:00.

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The original was posted on /r/games by /u/jack3tp0tat0 on 2025-06-23 15:36:48+00:00.

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The original was posted on /r/games by /u/fastforward23 on 2025-06-23 15:06:58+00:00.

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The original was posted on /r/games by /u/Turbostrider27 on 2025-06-23 14:21:58+00:00.

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The original was posted on /r/games by /u/Away_Flounder3813 on 2025-06-23 13:40:32+00:00.

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The original was posted on /r/games by /u/jmxd on 2025-06-23 13:24:54+00:00.

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The original was posted on /r/games by /u/Turbostrider27 on 2025-06-23 12:57:23+00:00.

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The original was posted on /r/games by /u/Turbostrider27 on 2025-06-23 12:43:16+00:00.

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The original was posted on /r/games by /u/Turbostrider27 on 2025-06-23 12:29:02+00:00.

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The original was posted on /r/games by /u/Turbostrider27 on 2025-06-23 12:00:28+00:00.


Game Information

Game Title: Death Stranding 2: On the Beach

Platforms:

  • PlayStation 5 (Jun 26, 2025)

Trailer:

Review Aggregator:

OpenCritic - 92 average - 95% recommended - 45 reviews

Critic Reviews

ACG - Jeremy Penter - Buy

Improved in almost all ways compared to the original but without removing what made fans love the original.


AnaitGames - Víctor Manuel Martínez García - Spanish - 9 / 10

Kojima Productions delves into the ideas of the original game, nuanced and twisting them to stick it to the present without losing or losing its condition of Pure Video Game.


Atarita - Eren Eroğlu - Turkish - 86 / 100

Death Stranding 2 builds upon the foundations of its predecessor with a more polished and ambitious experience, successfully addressing many of the original’s shortcomings. While its emotionally resonant story stands out, the narrative momentum occasionally falters due to pacing inconsistencies.


But Why Tho? - Matt Sowinski - 9 / 10

It’s Kojima at his most Kojima, a visionary building a type of experience that only he can. Death Stranding 2: On the Beach is an adventure worth taking.


CGMagazine - Jordan Biordi - 9 / 10

Death Stranding 2: On The Beach takes its predecessor's foundation and builds a bigger, better game on top-keeping everything that worked, and improving what didn't 10-fold.


CNET - Oscar Gonzalez - Unscored

Death Stranding 2: On the Beach should have been called Death Stranding 2: Quality of Life, because that's what this game is. From top to bottom, Kojima Productions made so many improvements to the original, making a weird delivery-sim game that is quite relaxing. Those improvements may not be enough to attract people who avoided the original, yet the players coming back are going to find a sense of calmness that you could assume Kojima wanted to deliver with his game.


COGconnected - Rhett Waselenchuk - 100 / 100

Quote not yet available


ComingSoon.net - Tyler Treese - 9.5 / 10

Death Stranding 2: On the Beach is yet another stellar entry from one of gaming’s greatest minds. The whole team at Kojima Productions has delivered a startling project that is massive in scale, building upon the original’s mechanics in interesting ways.


Console Creatures - Bobby Pashalidis - 9 / 10

Death Stranding 2: On the Beach is a bigger and bolder expansion that will once again split fans and critics. The improvements across the board are felt immediately, bringing about a significant amount of much-needed change to the formula. Between the changes to stealth and combat, the new structures you can build, and the new settings, cast, and music, Death Stranding 2 has proven that Kojima is not only on point but also an auteur of the industry. There is nobody like him doing what he does, and I sincerely doubt there will be.


Dexerto - Brad Norton - 5 / 5

Death Stranding 2 is phenomenal. It’s among Kojima’s very best work not just for its narrative, but for the near-limitless variety in its gameplay opportunities.

While it may very well end up being the final game in the series, at least with Kojima at the helm, we can only hope someone else picks up the mantle and continues to iterate on one of gaming’s most unique experiences. After all, why else would we have connected?


Echo Boomer - David Fialho - Portuguese - Essential

A work of art is not defined by perfection, but by the confidence with which it is created, the intent that drives it, and the lasting impression it leaves on those who play, watch, read, or listen. Even if Death Stranding 2: On the Beach didn’t grip me at first as I had hoped, by the end — much like its predecessor — it left me deeply moved and with a strange, immediate sense of longing. Just hours after finishing it, I started it all over again — not out of a need for completion (which I could have continued from my first run), but simply because I still can’t bring myself to leave this world and these characters. To me, this rare kind of involvement — at once interactive, emotional, and philosophical — is what makes video games such a special form of expression.


Enternity.gr - Panagiotis Petropoulos - Greek - 8.5 / 10

Death Stranding 2: On the Beach is better than its predecessor in almost all areas, placing a heavy emphasis on combat while keeping the stealth feature at a very good level.


GRYOnline.pl - Sebastian Kasparek - Polish - 10 / 10

Death Stranding 2 doesn't have to be perfect, but it is exceptional as a game and a sequel. It's hard for me to point out any real flaws. I played like a haunted person, looking forward to the next scenes. This is a complete experience - much bigger, better, more dynamic, much more interestingly conceived and varied compared to the previous installment.


GameSpot - Diego Nicolás Argüello - 7 / 10

Death Stranding 2: On The Beach is fixated on revisiting past ideas, which limits its impact to being a good but not great sequel


Gamersky - 心灵奇兵 - Chinese - 9 / 10

Death Stranding 2: On The Beach feels more like a purposeful yet uncertain journey into uncharted territory. Building upon the core mechanics of its predecessor, it makes the delivery process less hardcore, offering richer possibilities in both combat and stealth. The series' iconic "delivery" is not just an activity, but central to its narrative. If you still believe that "connections" between people hold meaning, then Death Stranding 2 is a journey worth taking.


Gaming Nexus - Jason Dailey - 10 / 10

Hideo Kojima once again proves to be a singular creative force in the video game industry, crafting a sequel in Death Stranding 2: On the Beach that is not just essential for fans of the first game, but an essential experience for all gamers.


GamingBolt - Shubhankar Parijat - 10 / 10

Death Stranding 2 delivers stunning visuals, refined stealth-focused gameplay, and a richly detailed world brought to life by excellent audio and a memorable cast. It me...


Content cut off. Read original on https://old.reddit.com/r/Games/comments/1lieqdl/death_stranding_2_on_the_beach_review_thread/

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The original was posted on /r/games by /u/Underwhere_Overthere on 2025-06-23 11:57:26+00:00.


Game Information

Game Title: Wizard of Legend 2

Release Date:

Platforms: PC, PlayStation 5, Xbox One/Series X|S,

Multiplayer: 2 Player Local & 4 Player Online Co-op

Trailers:

Developer: Dead Mage

Publisher: Humble Games

Review Aggregator:

Opencritic – 79% – 4 Critic Reviews

Critic Reviews

BaziCenter - 100%

Wizards of Legend 2 doesn't just improve on its predecessor, it confidently redefines it. While the significant changes may initially take aback some fans of the first game, those changes reflect ambition, not abandonment. This is a game that respects its roots while striving for something more refined, more dynamic, and more universally appealing.

Whether you're a solo player hungry for a challenge or a duo ready to dive into co-op chaos, Wizards of Legend 2 delivers at every level. It's one of those best sequels that dares to reinvent, and in doing so, creates a new legend of its own. | Review in Persian

Try Hard Guides - 80%

Despite some underwhelming powers and the uncertainties around its learning curve, Wizard of Legend 2 stands out as an ambitious and visually appealing roguelike that fans of Hades and the original will likely appreciate. While there is certainly nothing stopping you from taking the game on solo, Wizard of Legend 2 just feels like a game that would be better in a group, so I recommend getting the game for a few friends as well.

Digitale Anime - 75%

"A charming return, but not without its flaws."

Wizard of Legend 2 has a strong core built on dynamic magical combat and fun customization. But despite a promising start, the game suffers from narrative shortcomings, weak team performance, and technical glitches that detract from the experience. There's genuine enjoyment for fans of the genre, but the game needs an update to reach its full potential. | Review in Arabic

Analog Stick Gaming - 60%

What Dead Mage has crafted here has incredible promise, but the full release at launch feels half-baked and designed around being a single-player experience that just happens to allow for co-op, without the instance loot and balance to pull it off. You can easily have a solid few hours of fun here, but I don’t see many players seeing it through to become the titular Wizard of Legend.

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The original was posted on /r/games by /u/Turbostrider27 on 2025-06-23 11:54:34+00:00.

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The original was posted on /r/games by /u/SolidGames_ on 2025-06-23 11:01:34+00:00.


Hey, r/games!

We’re SolidGames, a small Polish developer team made up of people with architectural and artistic backgrounds who just released Chinese Frontiers, our debut game on Steam!

Chinese Frontiers is a builder and survival game about constructing iconic monuments in historical China. The game tells the story of a humble villager entrusted with constructing increasingly advanced structures. As the story unfolds, players will travel to distant regions and take on more ambitious challenges. As their skills improve, players will begin using advanced construction techniques, learn to manage other builders, and efficiently gather necessary resources. The culmination of these efforts will not only include erecting sections of the Great Wall and other iconic monuments, but also ensuring the prosperity and safety of the people they care about. To learn more about the game, check out the Launch Trailer: https://youtu.be/05Q20tPimjg

We’d love to answer your questions about Chinese Frontiers, our studio, or game development in general 🙂

Our team is ready to start answering your questions at 3PM CEST / 9AM ET!

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The original was posted on /r/games by /u/megaapple on 2025-06-22 07:44:01+00:00.

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The original was posted on /r/games by /u/Soupkitten on 2025-06-23 01:00:52+00:00.

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The original was posted on /r/games by /u/VoltekPlay on 2025-06-22 18:44:38+00:00.


In Ministry of Order, you're a clerk in a 1920s dystopian maternity ward. Use simplified genetics puzzles to assign newborns to their “correct” parents. But this isn’t daycare - it’s a regime. One mistake can destroy a family. Or make them disappear.

▶️ Trailer: https://youtu.be/Z6-RISmHZKM

🛒 Steam: https://store.steampowered.com/app/3572310/Ministry_of_Order/

Think Papers, Please meets Orwell with a splash of noir and an absurdly cold bureaucracy. It’s weird. It’s dark. It’s personal. Coming Q4 2025 to PC and later to mobile platforms.

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The original was posted on /r/games by /u/PuzzleLab on 2025-06-22 14:00:12+00:00.


Check out the trailer - I think you'll like it (it was recently featured on the IGN GameTrailers channel). You can wishlist the game and sign up for the playtest on the Steam page - it starts in less than two weeks!

Description: Effulgence RPG is a party-based RPG where enemies are more than obstacles - they're raw material. Break them down into particles and forge weapons and gear using a matter printer. The entire world is built from text symbols arranged in 3D space, creating a uniquely striking visual style.

Main Gameplay Features:

★ The only way to gather crafting resources is by defeating creatures and breaking them down into individual particles.

★ Using these particles, you can print weapons, gear, and mechanisms on a special printer.

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The original was posted on /r/games by /u/Turbostrider27 on 2025-06-22 17:20:34+00:00.

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The original was posted on /r/games by /u/Turbostrider27 on 2025-06-22 14:19:14+00:00.

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The original was posted on /r/games by /u/tov_bell on 2025-06-22 13:43:34+00:00.


After a global disaster wipes out most tech, the harbor authority brings an old lighthouse back online. You’re sent to man it. Alone. Somewhere offshore, your wife and daughter are waiting. But out here, something else is, too.

At first, it’s just fog and strange signals. Then it’s empty ships, missing crews, and villagers performing rituals no one wants to talk about. The shadows are getting bolder. The sea isn’t quiet. And you’re not sure what’s real anymore.

🎮 Demo on Steam: https://store.steampowered.com/app/3298940/Static_Dread_15_Nights_at_the_Old_Lighthouse/

🎬 Trailer: https://www.youtube.com/watch?v=3YAdnr5K48E

💬 Discord: https://discord.gg/FJmfDd5fUT

What You’ll Be Doing:

🚢 Guide ships through the fog using a radio and some very outdated tools.

👁 Face what’s out there. It’s not just weather.

🐙 Talk to locals who believe in sea gods and do things you probably shouldn’t watch.

🔄 Change how it ends. Your choices matter.

What People Are Saying

⭐️⭐️⭐️⭐️⭐️ “Thanks, I’m not constipated anymore. 12/10 lighthouse keeper experience.” - ChristopherOdd

⭐️⭐️⭐️⭐️⭐️ “I came for the horror, stayed for the existential dread. Would recommend.” - Insym

⭐️⭐️⭐️⭐️⭐️ “I haven’t felt this much stress since my last family reunion.” - Cellbit

Play the demo now and let us know your thoughts! Or jump into the Discord and hang out with us there :)

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The original was posted on /r/games by /u/CrimsonGlowbeam on 2025-06-22 12:47:33+00:00.


I'm one of the developers working on ERZ Online, an indie MMO sandbox that blends automation, programming, and a fully player-driven economy - all set across procedurally generated alien worlds.

Trailer: https://youtu.be/oEU8u2Nwous

Steam: https://store.steampowered.com/app/3337310/ERZ_Online/

If you've ever dreamed of a game that feels like Factorio meets EVE Online, with a touch of Dwarf Fortress-style complexity, this might be your kind of chaos.

In ERZ Online, you control advanced mining robots, explore uncharted planets, build underground bases, and automate just about everything using real scripting tools. Want your drones to mine ore, haul it back to base, and auto-refuel themselves - all without lifting a finger? You can totally do that.

The world is persistent and shaped entirely by the players. You can dive into crafting and trade, manipulate the market, or become the leader of a mining megacorp. Form alliances, go to war, negotiate resource treaties, or simply be that lone tech genius who sells custom automation scripts to the highest bidder.

Here’s a quick breakdown of what we're building:

  • Procedurally generated planets with unique challenges and resources
  • Full automation using in-game programming tools (yes, actual scripting)
  • Base building with logistics, power grids, defenses, and more
  • A real economy driven entirely by player actions
  • Clan politics, territory control, and player-made alliances

We're still in alpha and deep into development, focusing on nailing the core loop: resource extraction, automation, trading, and player interaction. We're looking for feedback, testers, curious minds - and yes, fellow nerds who love building systems that build systems.

Got questions? Ideas? Just want to talk about robot mining empires? Drop a comment - I’ll be around all Sunday.

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