Gamedev

307 readers
22 users here now

https://lemmy.world/c/Gamedev A Lemmy community to share game development news and info!

founded 2 years ago
MODERATORS
1
 
 

As they say "It’s not meant to be scientific, but hopefully it can spark some discussion!" and it offers an interesting look at the sales numbers, and lists most of them so you can look at them for yourself. Not saying it's great, but it's interesting.

2
3
 
 

by Henrique L. Alves

Welcome to This week in Game Engines! This is a recurrent digest on gamedev news and articles from the week before.

This format of weekly news was greatly inspired by This week in Rust. Most of the content is automatically added to the post via official RSS feeds from Game Engines websites, and miscellaneous gamedev content is hand-picked from suggestions and news aggregators such as hackernews, lobste.rs and gamedev.city.

This week we have a 001 Game Creator showcase, updates from Castle Engine, Armory3D and Unreal, plenty of game rendering articles, and much more!

4
5
6
4
This Week in Game Engines #12 (enginesdatabase.com)
submitted 1 week ago* (last edited 1 week ago) by Jeffool@lemmy.world to c/gamedev@lemmy.world
 
 

A weekly collection of updated to popular game engines, activity on related Git accounts, and recommended reading!

7
8
9
10
 
 

Here's a direct link to the 2h State of Unreal presentation at Unreal Fest Orlando 2025: https://www.youtube.com/watch?v=AjikvaR0i34

11
 
 

I'm working on a small project that I hope to be able to share soon. I created a game engine for point-and-click adventure games and I'm working on three different games for it. Two are near completion, the final one is just getting started. I plan on sharing this (on Lemmy and elsewhere) once the last game is ready.

Now, I am an English speaker and have little insight from the outside world. The game engine does not support translation/localization at all.

  • I'm somewhat interested in adding this as it means more people could potentially play these games.
  • I'm worried that adding it will open up a can of worms in my code (long story short, I'm worried translated text will have issues in the menu/UI, overflow, look bad, etc.).

So for the non-native English speakers especially, how important is this to you? Do you expect smaller indie games to play in English or in your native language?

12
 
 

You start building something weird and beautiful… then a trend hits.

Suddenly everyone’s playing something you never expected — battle royales, auto-battlers, cozy pixel games. And the devs who jumped on it? They’re making millions. You sit there thinking: should I drop everything and pivot?

Part of me resists. I want to make something different, unexpected. But maybe there’s a smart way to ride a trend without losing your soul?

I’m torn. I know some of you must feel the same.

So tell me — what’s your take?

  • Are trends a trap for originality?
  • Or are they just shortcuts to visibility in a crowded market?
13
14
15
16
 
 

The article linked sums it up well, but here's a direct link to the open letter, translated to English: https://drive.google.com/file/d/1YUmhdY-e0OKcqlheT4sxSx4raUFY8Y6F/edit

And here's their social media (Bsky) with a link to the original letter: https://bsky.app/profile/gamedevsunidos.bsky.social/post/3lq47ywkoi22j

17
18
 
 

Hey folks,

I'm an indie dev working solo on my first mobile game. I recently launched a YouTube channel to document my journey and share stuff I wish I knew earlier.

This first video is a comparison of popular game engines — Unity, Unreal, Godot, CryEngine, and Construct — based on real use rather than theory. I tried to be honest and highlight what feels good (or painful) when you're working alone without a big team behind you.

There is a small typo I only noticed after asking friends to share the video… classic first-timer mistake 😅 Anyway, if you have time to check it out and tell me what I could do better — or if I totally missed something — I'd really appreciate it.

https://youtu.be/LxCCDcjCvCg

Thanks for reading — and good luck to everyone shipping something this year 🙌

19
20
 
 

Just drop some pixels

21
 
 

Most Recent Edit: Valve and Twilio's comments: https://lemmy.world/post/29757461

Edit: Several people are now claiming Valve and Twilio say these allegations are not true.

Original post: I changed the title to add "allegedly". That's what the original LinkedIn post says. It also says it allegedly includes 2FA SMS logs. Here's the original link:

https://www.linkedin.com/posts/underdark-ai_cybersecurity-databreach-steam-activity-7327022917370703872-JqN3/?irclickid=UmHXGbzzAxycWjty6HUbcQl6UksWLT0eIzp2100&sharedid=&irpid=2605817&irgwc=1

I post because I'm of the general attitude that it's a good habit to change passwords occasionally, and now seems like as good a time as any. Especially if you have a large library or your own games/money on your account.

22
 
 

Hi, just made prototype of my game idea. Non mobile friendly now. Just hit "SPACE" key

23
24
 
 

Hall made a post on reddit's r/gamedev yesterday giving an outline of how he believes they came down to the amount they wanted to charge him, which includes:

Then there are five listed items they supplies as evidence:

An @ rocketwerkz email, for a team member who has Unity Personal and does not work on a Unity project at the studio

The personal email address of a Rocketwerkz employee, whom we pay for a Unity Pro License for

An @ rocketwerkz email, for an external contractor who was provided one of our Unity Pro Licenses for a period in 2024 to do some work at the time

An obscured email domain, but the name of which is an employee at a company in Dunedin (New Zealand, where we are based) who has never worked for us

An obscured email domain, another employee at the same company above, but who never worked for us.

25
 
 
view more: next ›