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Design Community: 🎨 Inspiring Creativity and Shaping Visual Experiences! ✨

Welcome to the Design Community, a vibrant hub where artists, creators, and design enthusiasts come together to celebrate the power of visual expression and innovation. Whether you're a graphic designer, UX/UI expert, architect, or simply passionate about aesthetics, this community is for you.

In this creative space, we explore the diverse realms of design, from graphic design and industrial design to fashion, interior design, and beyond. Share your works, seek inspiration, and engage in discussions that delve into the principles, techniques, and emerging trends that shape the design world.

Collaborate with fellow designers, exchange ideas, and gain valuable insights into the transformative impact of design on our daily lives. From the art of storytelling through visuals to the integration of sustainability and user-centered design, let's push the boundaries of creativity and create meaningful experiences.

In this community, we value constructive feedback, encourage experimentation, and foster a supportive environment where individuals can grow and evolve their skills. Together, let's unleash our creativity, ignite inspiration, and leave a lasting mark on the world through the power of design. 🎨✨

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The client wanted the design to take inspiration from Might and Magic 6's Goblinwatch, while incorporating goblin ears in the left tower.

I’m available for new projects! Feel free to visit my portfolio at https://johnery.com/ or message me through email at [email protected]

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The client had a vague idea that revolved around a fox sitting on a leaf. Their next games will be more spooky in nature (in a cute and whimsical way), so they would like the design to reflect that.

I came up with a few concepts and they really liked this one, since it incorporated everything that they were looking for.

I’m available for new projects! Feel free to visit my portfolio at https://johnery.com/ or message me through email at [email protected]

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submitted 4 weeks ago* (last edited 4 weeks ago) by [email protected] to c/[email protected]
 
 

I designed this logo for Trimo Solutions, a web design and development agency based in Atlanta.

They had a logo previously featuring a spider web, so I came up with the idea of going with a similar imagery for the design.

I'm available for new projects! Feel free to visit my portfolio at https://johnery.com/ or message me through email at [email protected]

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So I'm kinda clueless about how geometry mixes with proportionality to come together in a style. I'm about to try to make some 3d printed molds for recycled paper and cardboard pulp to create surfaces of a box; something around the size of a shoe box. However, I don't want to be normal or boring about it. I need to be somewhat simplistic in shapes, but can be artistic in form. I want to do something with unusual edge complexity and probably several press shaped forms to create a more flowing organic design aesthetics than some plain flat edge box. I don't know where to start, or how to describe this conceptually. Some artists seem to use a lot of basic geometry as the basis of design, but these can have very different projected emotions and feel. Is there a school of thought or way to describe this better; about the subtle differences in scaling and proportions for example in the images below? Or like even more useful stuff like perhaps some named style can be fundamentally broken down by a simple rule of two that underpin it in CAD?

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Just found this website and I love all these diverse posts

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Just found this website and I love all these diverse posts

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Hi all! I'm applying for Creative Director roles and am looking for feedback on my portfolio alexandrabisono.com.

I'm specifically looking for thoughts on how the site presents me as a self-marketing tool. So not focusing so much on each individual piece of work but more about the content in the portfolio and its presentation. What is working well and what could be improved?

I appreciate your valuable feedback!

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Not sure I'd side with the "designer" on this one, but an interesting origin story anyway

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