Battlebots - for fans of robot combat

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The original was posted on /r/battlebots by /u/Vanish1028 on 2025-07-01 23:18:20+00:00.

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The original was posted on /r/battlebots by /u/RobbieJ4444 on 2025-06-30 10:00:56+00:00.


If I was to name the five most important robots to ever exist in robot combat, it would be La Machine, Biohazard, Razer, Chaos 2, and the most important of them all...Tombstone. It's easily the most iconic and most influential machine of the modern era, with most bots being either inspired by it, or designed to handle it. It is a legendary bot that's been around for over a decade now. Last Rites was incredibly successful in Robogames, but most came to know Tombstone during its return to Battlebots in WCI.

Its important to put Ray Billings' Robogames career into perspective, because most of the competitors of WCI didn't have that experience in the Robogames heavyweight scene, and because of that, very few competitors even had the remotest chance of defeating Tombstone that year. Bite Force, Stinger and Witch Doctor I reckon were the only robots with the potential to do so. Out of the three, Witch Doctor failed due to their lack of a self righting mechanism, Stinger never fought Tombstone, and Bite Force only managed it due to ongoing damage Tombstone caused itself in the Bronco fight.

There were many reasons for this to be the case. The primary one being the active weapon rule, which mandates that every robot needed a proper weapon in order to compete. Most defensive bots in Robogames were either pure wedges or lifters. Since Battlebots wanted their best machines to be more flashy, only a small amount of lifters were included, and it would take many years after WCI for other weapon types to reach the same amount of durability.

Another thing to keep in mind was that Tombstone was a far more tried and tested design than a bunch of the other WCI competitors. Compared to something like Radioactive that was a rush job built in a matter of weeks, or even Bronco which to my knowledge was Inertia Lab's first heavyweight in over a decade. I'd go as far to say that Tombstone only finishing 2nd in WCI is one of the biggest upsets in the Battlebots reboot.

A similar claim could be made in WCII. Despite the entry list being higher, how many machines had the capability of beating Tombstone? Beta and Minotaur are the only new ones I reckon had a chance. The moment Minotaur lost to Bombshell, Tombstone's championship was all but sealed. Apart from Beta, none of Tombstone's WCII opponents put up any resistance to it. It only lost its weapon once against Yeti, and Yeti was heavily damaged in the process, so they weren't able to take advantage.

For WCIII, the new producers made sure that Tombstone wasn't getting any more free rides against weak opposition. For their fight night, Tombstone received Minotaur, Gigabyte, Whiplash and Duck!...and they beat all four of them by knockout. Robots in this era were certainly more durable than previous years, but they still couldn't stand up to Tombstone. Tombstone would have a rematch with Bombshell once again, but the strain of fighting so many times destroyed their weapon chain, disabling their weapon. Bombshell's weapon also stopped working, but Tombstone committed a "Doh!" moment by driving over their chain, high centreing the machine, and getting KO'd as a result.

The leap in machine quality increased tenfold in WCIV. Machines were more durable and more deadly than ever... and yet most of them still couldn't hold up to Tombstone. Lockjaw got KO'd, Sawblaze got KO'd, Gruff survived the fight and gave a terrific effort against them, but they still lost the decision. Rotator actually became the third machine to beat Tombstone, but even using the same strategy used to wreck Icewave, Rotator suffered major damage in the process. In the tournament itself, Tombstone made quick work of Chinese champions Quantum, and beat Whiplash in a rematch which Tombstone won with significantly more ease than in WCIII. In the Bite Force rematch though, Bite Force wrecked them in about ten seconds, in what was easily Tombstone's most convincing loss to date.

A thing to remember about WCV is that the imperialist champion that was Bite Force didn't compete in it, so we were going to get a brand new champion providing that Tombstone didn't win it. The heavy favourites at the time were Huge, Whiplash, Witch Doctor and Tombstone itself. At the very least, Tombstone were the big favourites for the number one seed. When its first matchup was against the destructive but unreliable End Game, everyone expected it to be a walk in the park for Tombstone. Instead, End Game killed Tombstone's wheel, and threw them out of the arena in less than twenty seconds. It was a shock upset that meant that claims to the number one seed were now open.

Tombstone would then beat rookie machine Slapbox fairly easily, but in fairness to Slapbox, it put up more of a fight than some of Tombstone's more experienced victims. Skorpios however was a machine Tombstone was expected to win pretty easily, considering that they previously KO'd Sawblaze. Instead their wheel locked up early on in the fight, and were left driving in circles until the wheel came off entirely. There was some controversy in the fact that Tombstone was counted out, despite their ability to still drive on one wheel, but in my opinion, they should've been counted out way earlier in the fight when the wheel was pinned, so I don't begrudge the ref too much here.

It was still enough to get Tombstone into the tournament though, though they only received the 20th seed. This put them up against Mad Catter, and proceeded to beat them fairly convincingly. They met their end though in the round of sixteen after losing their weapon early on to Black Dragon. Tombstone would have one more fight against bounty winner Gruff, and they defeated them in far more convincing fashion than they did in their WCIV match.

Tombstone received an extensive rebuild for WCVI. This made them hit harder than they ever did before...at the cost of reliability (a common symptom of extensive rebuilds). This led to it suffering the indignity of it losing to Captain Shrederator in its first match. Admittedly the Captain was of a shape that on paper is effective against Tombstone, but considering that Captain Shrederator lost to Ghost Raptor later on that year, it wasn't exactly one of Tombstone's finest matches.

On paper, Tombstone should've slaughtered Mammoth, but in true Mammoth fashion, they actually achieved a double KO, and honestly Tombstone was pretty lucky that they weren't counted out by themselves. Their most convincing performance that year was probably against Free Shipping, but even then, they lost the weapon for a good portion of the fight.

Tombstone went 2-1 this time, but despite their pedigree, they only got seeded 23rd, and were matched up against Jackpot. In fairness to Tombstone, they were destroying Jackpot for a good portion of the fight, until reliability hit them again, and Jackpot knocked them out. Their final match of the year was in Champions, where they faced Tantrum. A machine that was fed to Tombstone the same way the Romans fed their slaves to the lions. This time, Tantrum was the reigning champion, and they ended up getting their revenge on Tombstone.

It is true that Tombstone isn't the same monster that it was in WCI to WCIV, but that's because the competition now is a lot more durable, and more adept to dealing with big horizontal spinners. That doesn't mean that Tombstone isn't a durable and deadly machine though. If any competitor wants to take a serious step in taking home the Giant Nut, they need a plan to take down Tombstone.

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The original was posted on /r/battlebots by /u/josh00061 on 2025-06-30 01:10:22+00:00.


When are we getting episode 3? Seems like way too long in between episodes right now.

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The original was posted on /r/battlebots by /u/themaskedrobot77 on 2025-06-28 14:58:58+00:00.

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The original was posted on /r/battlebots by /u/Affectionate-Try1888 on 2025-06-28 19:49:14+00:00.

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The original was posted on /r/battlebots by /u/Vanish1028 on 2025-06-28 02:35:13+00:00.

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The original was posted on /r/battlebots by /u/Electrical-Drink-183 on 2025-06-27 16:47:37+00:00.

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The original was posted on /r/battlebots by /u/RobbieJ4444 on 2025-06-21 20:55:12+00:00.


Something important to remember when it comes to Duck is that prior to WCIII, very few of the machines had significant defensive capabilities. Even in WCIII, most of the machines were still highly vulnerable to spinners. Duck was a revelation because it could take the abuse with such little impact (comparatively at least). Compare Duck after its bout with Tombstone to Skorpios after its bout with Icewave (a far weaker horizontal spinner).

WCIII remains Duck’s best season. I won’t discuss its heartbreaking last chance rumble loss, but I do want to mention that it did successfully kill a pretty decent spinner for the time in Reality. Duck’s biggest misfortune in WCIII was that it had to go up against both Tombstone and Bronco. Some may put that down to producer bias, but I think there’s a bit more to it than that.

The biggest problem with WCIII is that it was the single worst season for non spinner weapons. Sawblaze, Bronco and Lucky were the only ones that were consistently good (as weapons go at least). Production probably wanted Duck to go up against a good non spinner bot, but they had such few options to go for, and Sawblaze already had three fights, and you’ve got to assume that Lucky was getting ready for the Desperado. I can hardly blame production for giving them Bronco.

Getting the number two seed of WCII is bad enough, but Duck also had the misfortune of getting Tombstone. I think what happened here was that production wanted to really test Tombstone by putting it against something that would really stand up to it. But there was nothing in WCIII that was even remotely comparable to Duck in terms of durability. Duck ended up losing in a thrilling match, but sadly the 2-2 record meant that it didn’t make the top 16.

WCIV came along with a redesign, and a hunter for vengeance. This redesign had some problems with it, mainly that the use of its weapon would often send Duck flailing about. Also spinners by his point I saw a dramatic increase in reliability, and there were a larger quantity of quality non spinner weapons compared to WCIII. People may complain that it was unfair that Duck got matched with Quantum, but at the time of the matchup, Quantum was 1-2 while Duck was 2-1.

With all this in mind, I think Duck did about as well as it had the potential of doing in WCIV. It got its revenge on Bombshell, it outlasted a big spinner it had no right in beating, and it went the distance in the play in fights. Not as good as its WCIII campaign, but not a bad season either.

WCVI on the other hand was pretty disastrous for the team. Duck was given a brand new drive system, but unfortunately it didn’t produce the expected results. It’s first fight against Witch Doctor told me instantly that Duck wasn’t going to win anything that year. There’s no shame in losing to Witch Doctor, but for most of that match, Witch Doctor had no weapon and no wedge…and Duck had no control over the match. If that was the best they could do against a robot with no weapon, how were they going to fair against one that did?

Dragon Slayer was there second opponent. For a team’s first ever combat robot, they were actually alright. It worked, it didn’t die in one hit, the weapon was capable of damage, and it could run upside down. That said, it wasn’t exactly a tournament contender, and yet it dominated Duck. Taking out the weapon immediately, and spent the rest of the fight slowly causing chip damage to Duck until they won the judges decision.

Duck ultimately went winless in WCVI, and without wishing to sound cruel, I’m really struggling to think of robots it would beat. Triple Crown, Pardon My French and Rusty are the only ones I can think of (maybe Fusion too if it breaks down).

It’s a real shame for Duck, but Hal Rucker’s machine will always live in our hearts as the Battlebots reboot’s first true spinner killer.

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The original was posted on /r/battlebots by /u/bbschaefer on 2025-06-26 00:40:39+00:00.

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The original was posted on /r/battlebots by /u/joeb2880 on 2025-06-23 12:21:55+00:00.

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The original was posted on /r/battlebots by /u/RobbieJ4444 on 2025-06-24 09:01:12+00:00.


The most interesting thing about Rotator looking back at its career was just how long it took them to be seen as a credible threat. The machine debuted in WCII where it held the record at the time for the shortest amount of time it took for them to be killed. It won a rumble afterwards, but since it was against Disk-O-Inferno and Splatter, it wasn't winning them too many credibility points.

Things didn't get much better for it at the start of WCIII, where it faced Petunia. Petunia is a fine mid tier bot for the era, but it did have its limitations. Rotator started off well, but it didn't take long for both their disks to fail. Fortunately for them, Petunia was having more difficulty in grabbing hold of them. Even towards the latter third of the fight, they were arguably in the lead on points. However once Petunia finally did grab them, they managed to drag them over to the killsaw slot, where the killsaw completely shredded Rotator's tyre. To date, this is probably the only big moment the killsaws got in the Battlebots reboot.

Rotator scored its first competitive win against Predator, but since Predator was a Craig Danby bot, you're only going to get so much praise for beating it. Warrior Dragon was next up for it, and whilst Rotator won, they didn't exactly impress. In fact, Rotator wouldn't really impress until the Skorpios fight.

For reference, at this moment in time, Skorpios beating Icewave was considered to be possibly the biggest upset of the Battlebots reboot; at the very least, it was the biggest upset of the season thus far. Skorpios was considered the heavy favourites to beat Rotator, and when they did it, people were shocked. I can't remember where, but somewhere on this sub is a comment that asks "How on earth could Skorpios beat Icewave but lose to Rotator?" Even after this win, people were doubting Rotator's credibility.

This extended to the tournament bracket. People were shocked to see Rotator make it into the top 16 at all, let alone as the eleventh seed. I remember this subreddit demanding why Warhead or Skorpios (who Rotator beat) didn't make the tournament, but Rotator did. Looking back at predictions for the round of 16, people wrote this match up as an Icewave domination. As in there was no point in discussing this fight, there was no possible way that Rotator could possibly beat Icewave.

This was when Rotator finally established a name for itself. It didn't just beat Icewave, it slaughtered them. To date, I still find this to be Icewave's worst loss, simply for how badly Rotator destroyed it. Bits and pieces of it were left stranded all over the arena after Rotator was finished with it, and they took the easy judges decision. They lost miserably to Bite Force after that, but almost every bot in WCIII lost miserably to Bite Force.

Seasons 4-6 saw Rotator follow very similar story arcs. Performing well, but not finishing as well as they could. In WCIV, they went 2-2 with possibly the hardest schedule of anyone, and that included a win against Tombstone. They would lose their vital play in match though, and failed to make the top 16, even though on paper, Blacksmith was one of the easiest opponents they could've possibly have gotten. I believe Victor Soto said that they were having transmission issues during that fight, and that to the judges it looked like Blacksmith ramming it caused it to lose drive. Very unfortunate.

WCV saw it perform well in all three of its fight night rounds, but they only went 1-2. The Beta fight for them in particular stung. Regardless of your stance on the decision, Rotator did about as well in that fight as they were realistically going to, and they still lost. Things got better for them in the main tournament, beating Jackpot pretty convincingly. They were also winning against eventual champions End Game, until bad luck struck them again, and their weapon went offline in the last minute, giving End Game the vital damage points needed to win the fight. The Bronco Bounty however went incredibly well for them, winning the bracket and eventually Bronco themselves.

In WCVI, Rotator went 2-0 which included an impressive win over Black Dragon. Indeed in a vert dominated era, Rotator was the only horizontal to have beaten a vert that made the top 16. The Tantrum fight was so unlucky for it though. That fight was so close, but one last attack in the dying seconds saw Tantrum throw it out of the arena. A real shame for the team, as they could've possibly have won the decision. A similar thing happened with Glitch too, with them winning the fight until Glitch landed one enormous power shot that completely gutted the machine.

WCVII was far less interesting for them. Losing pretty badly to Hydra, Bloodsport and Copperhead, but with solid wins against Jackpot and Fusion too. In Champions II it defeated Terrortops and then lost to Valkyrie again in a rematch from WCV.

Overall it did take a while for Rotator to become the respected opponent that they are now, but they did get there eventually. Sometimes persistence can get you places.

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The original was posted on /r/battlebots by /u/Blackout425 on 2025-06-21 11:09:18+00:00.

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The original was posted on /r/battlebots by /u/bbschaefer on 2025-06-19 22:52:08+00:00.

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The original was posted on /r/battlebots by /u/Kazick_Fairwind on 2025-06-19 16:53:41+00:00.

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The original was posted on /r/battlebots by /u/cvbarnhart on 2025-06-18 21:07:50+00:00.


"Vegas All In enters the BattleBox! We go behind the sparks and steel of BattleBots’ Destruct-A-Thon in Las Vegas with original host Bil Dwyer as our guide. Meet the brains behind the bots, the crew that keeps the chaos running, and founder Trey Roski, who reveals how it all began. Then, Trey throws down a challenge: can our producers build a bot and survive the arena? The fight is on—and you won’t believe what happens next!"

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The original was posted on /r/battlebots by /u/MasterMarik on 2025-06-17 22:19:17+00:00.

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The original was posted on /r/battlebots by /u/Kazick_Fairwind on 2025-06-17 15:44:14+00:00.

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The original was posted on /r/battlebots by /u/PKW_ITA on 2025-06-17 10:35:58+00:00.


two week ago we concluded the second combat robots italian competition on the antweight (150g) class! we had 12 robots from all italy, next event is planned for September, we can finally join the robot combat community!

videos of all the fights here: https://youtube.com/playlist?list=PL5Vz6_kH3vwN2jrtjOtetnIUhsCv8xbZg

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The original was posted on /r/battlebots by /u/Proxima-72069 on 2025-06-16 18:26:00+00:00.

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The original was posted on /r/battlebots by /u/doomspansheft7 on 2025-06-16 14:38:24+00:00.

Original Title: oh no

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The original was posted on /r/battlebots by /u/Finstatler on 2025-06-16 13:01:01+00:00.

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The original was posted on /r/battlebots by /u/RobbieJ4444 on 2025-06-16 09:49:38+00:00.


Poor Skorpios is always the bridesmaid but never the bride. Always doing well in Battlebots, but never being able to break into the top 16. Here's a list of every machine Skorpios has beaten who had made the top 16 at some point during their careers.

  • Death Roll (WCII)
  • Icewave (WCIII)
  • Hypershock (WCIII)
  • Copperhead (WCIV)
  • Tantrum (WCIV)
  • Lockjaw (WCIV preview event)
  • Tombstone (WCV)
  • P1 (Bounty Hunters)
  • Hypershock (Bounty Hunters)
  • Icewave (Bounty Hunters)
  • Malice (WCVI)
  • Bloodsport (Golden Bolt)
  • Jackpot (WCVII)
  • Mad Catter (Face Offs)

Obviously some of those machines were much more competitive than others when Skorpios fought them, but it's still a shame they never reached those same heights.

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The original was posted on /r/battlebots by /u/GrahamCoxon on 2025-06-12 21:13:02+00:00.

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The original was posted on /r/battlebots by /u/stormfront136 on 2025-06-11 14:14:59+00:00.

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The original was posted on /r/battlebots by /u/North-Following6669 on 2025-06-12 04:23:48+00:00.

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