When you can literally change the entire game over time with updates to be something entirely different from what it was: Suck isn't forever. But neither is good.
Even the perceptions don't necessarily stay forever. Look at NMS.
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
Comments.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
When you can literally change the entire game over time with updates to be something entirely different from what it was: Suck isn't forever. But neither is good.
Even the perceptions don't necessarily stay forever. Look at NMS.
HL2 EP3 any day now boyz.
I also liked 'the narcissistic injury of the level ignoring me' as an excuse for unrealistic hit decals.
I didn't care for his 'so what?' attitude about someone pointing out they were unrealistic - because the game's supposed to be immersive. If you want an effect and the excuse doesn't fit, find a different excuse. What else would justify the mechanic you're trying to convey?
Someone complained about the hit decals from a 25 year old game being unrealistic? I don't blame him for the "attitude"; this was among the first games to have such a thing. That shit was cutting edge for the time and it blew our minds. Not even Quake 2 had hit decals, IIRC.
Half-life was hella immersive for the time. People take everything for granted nowadays.
He was describing a discussion with one of his fellow devs, 25 years ago.
But he said that in the context of releasing Half Life 1, back when there was no way to patch a game after release. This isn't the case anymore and it's been proven many times that games can come back from sucking.