Freya is a really good programming maths communicator so it doesn't surprise me
Memes
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wow I wish we learned this kind of stuff in school
I think gamedev or I guess graphics programming, visualize maths pretty well. I literally quit high school because I could never make any progress in several areas, including math class. But once I read/watch more about gamedev, programming, graphics programming on my own, I got to understand many mathematical terminologies better than I have ever been taught in any school.
I don't know her, so maybe my question is stupid, but does she explain math without using code? I, honestly, am too stupid to programing, I don't understand it. I understand summary, not the second one
I don't know anything about the original post author, but product notation is the same as summation notation except that instead of adding each new term to the running total, you're multiplying each new term. You don't have to know programming to see from the code samples that the only difference in the code is +=
vs *=
(well, maybe it would help to know that * means multiply; I honestly dont rember how common-knowledge that is).
Invented in the 50s, Fortran = FORmula Translating language. It was basically created to solve this sort of problem.
The biggest difference (other than the existence of infinity) is that the upper limit is inclusive in summation notation and exclusive in for loops. Threw me for a loop (hah) for a while.
i still don't understand but thanks
Wouldn't reducer be more precise?
I think this is pretty much the imperative equivalent of foldl (\acc i -> acc + 3*i) 0 [1..4]
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freya is not a random internet people
Oh cool, I know who this person is, she did a couple of amazing videos on Bezier curves and splines