Never into the 3d Metal Gear Solid games. Also most RTS; no matter how cool they look they just aren't my cup of tea.
Gaming
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Skyrim. I can't quite place it but there's something about it that hits the uncanny valley for me and I can't get immersed. I've tried to get into the game three times and it just never grabs me.
I hated Prey 2017. Everyone raves about it, but the storyline was very predictable and cliche and the combat was just atrocious.
I feel you. I've never been able to get into Zelda games.
Dont get me wrong, I fucking love twilight princess and links awakening is the pinnacle of Zelda to me
But the botw saga? No, just no
A Way Out - go anywhere and ask for a good co-op game and this will be recommended to you. It took me and my girlfriend about 3 hours to beat it. It didn't feel like a game as much as an interactive movie and it has zero replayability value.
That game is all over the place, we were in disbelief about how bad that game was once we finished it.
I guess it's worth it because it paved the way for "It Takes Two" that I can't praise enough.
Also, I don't want to share spoilers but the ending is... bad? The twist leaves you feeling bummed :(
I played it with the idea of it being a cheesy 80s Action Movie and it works for me.
fnaf and amnesia and ddlc. I'm not into horror
Totally agree on Persona 5. Maybe it's just because I don't particularly care about anime, but I just couldn't get into it. It just feels like hours and hours of boring anime filler episodes.
I'm also not a big fan of turn based combat, so that didn't help.
I would have loved that game if it didn't assume that the player was a complete idiot who had to get the same information ten times in a row in 30 minutes of generic dialogue, just to play 30 minutes of boring tutorials and then another 30 minutes of pointless dialogue.
It's a long game that doesn't need to be. I like the "social sim" aspect of it, and even if I'm not into turn based combat it felt really good, but I just can't stand hours of pointless dialogue and neverending tutorials. I mean, I'm 20/30 hours into the game and you really need to spend this much time introducing mechanics that are just evolutions of preexisting mechanics?
But this is a problem I have with every JRPG. They all seem cool before playing them, but when I do they feel to me like extremely bloated games. I'd love a nice straightforward 20 hours JRPG
These were my impressions as well. I forced myself to finish the first palace(?) but it just felt so tedious. And when after like 15 hours they introduce yet another facet of gameplay and throw another tutorial at you it really does interrupt and sense of immersion for me. Only being able to do like 3 or 4 things a day felt kind of silly as well. I wanted to explore some of the characters more but having to go to sleep and sit through some random stuff in between anything actually interesting was just exhausting.