An enchantment going on an adventure is kinda weird thematically but this looks like a really solid card. Remove and heal and get the card out of hand early, bring back any creature later is going to be a commander staple.
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Agreed on both counts. I don't know how a (non-creature) enchantment goes on an adventure. But I have a [[Zur, Eternal Schemer]] deck for Standard Brawl and this card seems like an auto-include. Solid draft pick too, if you're lucky enough to open it.
Now it's time to let artifacts go on an adventure. Cranial plating with upside when?
another super strong card for 60 card formats. I'm planning on trying a couple copies in the removal flex slots of Rakdos Midrange in Pioneer, since the 7 mana upside for if the game drags out is so insane
Virtue of Persistence - 5BB
Enchantment (Mythic)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
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Locthwain Scorn - 1B
Sorcery - Adventure
Target creature gets -3/-3 until end of turn. You gain 2 life.