this post was submitted on 22 Jul 2023
175 points (99.4% liked)

unix_surrealism

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one should not chase the electric dream

irc: #unix_surrealism on irc.libera.chat

A place to share original content related to computers, content, surrealism, wizardry and everything else.

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[–] [email protected] 76 points 2 years ago (1 children)

I freaking love your "comics" (better called surreal output --verbose). The mix of Foss/hacker mixed topics mixed with tons of LSD kind of cyberpunk characters and a hint of comedy/craziness.

Well adding to that the amazing artwork and the unique drawing style.

In a few words: Foss driven Cruelty Squad like with hints of unavoidable depression.

[–] [email protected] 56 points 2 years ago

I'm glad it found its audience. I appreciate your comment.

surreal output --verbose

perfect.

[–] [email protected] 32 points 2 years ago* (last edited 2 years ago) (1 children)

The exact question I clicked on this community for.

I think I feel ... safe here?

[–] [email protected] 16 points 1 year ago

And you are. You've found the place where we found the sanctuary we've had been looking for for so long ...

[–] [email protected] 13 points 2 years ago (1 children)
[–] [email protected] 11 points 2 years ago

thank you for reading it.

[–] [email protected] 6 points 2 years ago (2 children)

oh fuck a footnote

haha gopher

[–] [email protected] 4 points 2 years ago (1 children)

And I just started hacking some stuff together to learn the gopher protocol. Your comment is well timed 😊

[–] [email protected] 8 points 2 years ago

see https://lemmy.sdf.org/c/gopher for some interesting entry points

[–] [email protected] 4 points 2 years ago

In all seriousness - I really enjoy your art. I look forward to seeing more of it.

And the surrealist automata thing is pretty cool.

[–] [email protected] 6 points 1 year ago

Reading this almost felt like being given permission. I've had a project in the back of my mind for the past year, but it's kinda pointless and would probably be controversial. For all I talk about software being fundamentally a creative process, I've never really considered treating it like art