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I've stopped using the word "roguelite" because most people who play roguelites just call them "roguelikes" and adding "lite" to the end makes it feel like those games are "lite" versions of roguelikes.
When I play Nethack, Dungeon Crawl Stone Soup, Cogmind, Brogue, etc. I call them "classic roguelikes" or "traditional roguelikes" which feels a lot more precise than having a distinction between "like" and "lite" and it also feels a lot less combative to "roguelites". It feels like the term roguelite exists mostly to just correct people who incorrectly use "roguelike" and be like "unm, actually that's not a roguelike ๐ง only my game is a roguelike ๐คฃ"
Most people call roguelite games "roguelikes"; it should be on the fewer people who play traditional roguelikes to change what they call their oddly specific genre.
Also, for those who have never played a traditional roguelike, I highly recommend Brogue. It's free and has much easier controls than most other old roguelikes, and the graphics are also pretty good for ASCII.
If everyone treated it like you do, this wouldn't be an issue at all. But these days everything with permadeath gets the roguelike label and that makes it hard to find the traditional roguelikes if you don't already know about them.
Is it any easier to find roguelites instead of roguelikes, or vice versa? The terms are so similar, and everyone has a different definition, that any nuance when tag searching is lost. I respectfully disagree, I feel like anyone asking where to find traditional roguelikes knows where to find them better than finding roguelikes instead of roguelites, etc etc.