this post was submitted on 26 Nov 2023
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[–] [email protected] 93 points 2 years ago (27 children)

Remember: RAW, the ability that gets used on a skill check is determined by the DM. STR is a perfectly valid ability for Intimidation.

On a related note, God I hate these skill systems, as an old-school DM. If you try to intimidate someone and it makes sense for it to work, it works.

[–] [email protected] 33 points 2 years ago (14 children)

There are a lot of things I like about 5e, but charisma making you good at ALL forms of charisma simultaneously is one of my least favorite changes they made.

[–] RandomLegend 17 points 2 years ago (2 children)

Most of the times we decide spontaneously what ability to use for a certain skill. The fixed stat+skill is super annoying and breaks immersion.

The wisdom 20 / int 8 Druid not being good in medicine? ... yeah maybe not good in school-medicine but knowing what herb can treat what illness is a thing of wisdom, not intelligence by default.

Then, yes, Strenght for intimidation.

Intelligence for deception - think of an elaborate network of pseudo-facts and weave them together in a complex way so the "opponent" is so overwhelmed that he just choses to believe you.

And so on so on...

[–] [email protected] 5 points 2 years ago (1 children)

I like your philosophy of trying to pick a more appropriate skill when it feels right. I need to remember that one for my next session.

[–] [email protected] 4 points 2 years ago

I mean it's literally the way the rules intend it. Most just get confused by the character sheet showing the most common ones.

I'm playing for 5 years with my group now and still get some confused looks when I ask for e.g. a Charisma (Investigation) check.

[–] [email protected] 2 points 2 years ago

That's why there is survival and medicine. And a roll has much more variation than the +2 or 3 that you are considering here.

And as always, if there are no chances or consequences for failure, don't roll. That's in the dmg.

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