this post was submitted on 26 Nov 2023
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Remember: RAW, the ability that gets used on a skill check is determined by the DM. STR is a perfectly valid ability for Intimidation.
On a related note, God I hate these skill systems, as an old-school DM. If you try to intimidate someone and it makes sense for it to work, it works.
There are a lot of things I like about 5e, but charisma making you good at ALL forms of charisma simultaneously is one of my least favorite changes they made.
Most of the times we decide spontaneously what ability to use for a certain skill. The fixed stat+skill is super annoying and breaks immersion.
The wisdom 20 / int 8 Druid not being good in medicine? ... yeah maybe not good in school-medicine but knowing what herb can treat what illness is a thing of wisdom, not intelligence by default.
Then, yes, Strenght for intimidation.
Intelligence for deception - think of an elaborate network of pseudo-facts and weave them together in a complex way so the "opponent" is so overwhelmed that he just choses to believe you.
And so on so on...
I like your philosophy of trying to pick a more appropriate skill when it feels right. I need to remember that one for my next session.
I mean it's literally the way the rules intend it. Most just get confused by the character sheet showing the most common ones.
I'm playing for 5 years with my group now and still get some confused looks when I ask for e.g. a Charisma (Investigation) check.
That's why there is survival and medicine. And a roll has much more variation than the +2 or 3 that you are considering here.
And as always, if there are no chances or consequences for failure, don't roll. That's in the dmg.