this post was submitted on 06 Nov 2023
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There's a lot of detailing what the author did to try to investigate the issues. That's interesting, but if one just wants what he found, one can skip to the end, which summarizes the results:
In even shorter form:
Highly-detailed models coupled with a lack of lower-level-of-detail models for viewing at a distance.
Limited culling (avoiding drawing things that aren't actually visible onscreen).
Some gambles made on external work-in-progress software that turned out not to be ready at release time, forcing the developer to implement their own solutions.
This tracks with my experience using Unity in the past. They like to add a bunch of half-baked new features while simultaneously deprecating old ones that worked fine. Which means you have to choose between using a "worse" feature you know will no longer be supported or using a "better" feature that's not fully finished yet. When your release window is 2+ years out it is really hard to make that decision.
And they do it directly in their stable builds and label individual features as "beta" rather than keeping them in a separate beta branch which is remarkably stupid. It makes them seem like the features are ready for production when they're clearly not.
The moment I saw HDRP mentioned I thought "Yup, that'd do it"